Po-Hung Lin , Hung-Jen Chen , Kuo-Wei Su , Yen-Ju Chou
{"title":"显示技术、背景复杂度和目标大小对视觉性能评估的影响--使用 \"找不同 \"游戏进行的案例研究","authors":"Po-Hung Lin , Hung-Jen Chen , Kuo-Wei Su , Yen-Ju Chou","doi":"10.1016/j.ergon.2024.103555","DOIUrl":null,"url":null,"abstract":"<div><p>The study explores the effects of display technique, target size, and complexity of the background on searching accuracy, eye tracking performance, visual fatigue, and presence. Twenty-five participants were recruited in the experiment, where two types of display technique (2D, 3D), two types of background complexity (low, high), and two types of target size (200 × 200 pixels, 60 × 60 pixels) were examined on accuracy, fixation time, numbers of fixations, Simulator Sickness Questionnaire (SSQ), and iGroup Presence Questionnaire (IPQ). The results indicated that display technique was significant on accuracy, fixation time, number of fixations, and SSQ. Though having inferior performance in accuracy and SSQ than 2D, 3D demonstrated better performance in the number of fixations and fixation time. Background complexity was significant on accuracy and IPQ, while low complexity has a better performance than that in accuracy and IPQ. Target size was significant in accuracy, where the accuracy of 200 × 200 pixels was better than that of 60 × 60 pixels. From the analysis of area of interest (AOI), participants tended to fix on revised pictures as compared with original pictures. The results of this study could serve as a reference for game manufacturers to design a 3D “Spot The Difference” game in the future.</p></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":null,"pages":null},"PeriodicalIF":2.5000,"publicationDate":"2024-02-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of display technique, background complexity, and target size on visual performance evaluation–A case study using the “Spot The Difference” game\",\"authors\":\"Po-Hung Lin , Hung-Jen Chen , Kuo-Wei Su , Yen-Ju Chou\",\"doi\":\"10.1016/j.ergon.2024.103555\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The study explores the effects of display technique, target size, and complexity of the background on searching accuracy, eye tracking performance, visual fatigue, and presence. Twenty-five participants were recruited in the experiment, where two types of display technique (2D, 3D), two types of background complexity (low, high), and two types of target size (200 × 200 pixels, 60 × 60 pixels) were examined on accuracy, fixation time, numbers of fixations, Simulator Sickness Questionnaire (SSQ), and iGroup Presence Questionnaire (IPQ). The results indicated that display technique was significant on accuracy, fixation time, number of fixations, and SSQ. Though having inferior performance in accuracy and SSQ than 2D, 3D demonstrated better performance in the number of fixations and fixation time. Background complexity was significant on accuracy and IPQ, while low complexity has a better performance than that in accuracy and IPQ. Target size was significant in accuracy, where the accuracy of 200 × 200 pixels was better than that of 60 × 60 pixels. From the analysis of area of interest (AOI), participants tended to fix on revised pictures as compared with original pictures. The results of this study could serve as a reference for game manufacturers to design a 3D “Spot The Difference” game in the future.</p></div>\",\"PeriodicalId\":50317,\"journal\":{\"name\":\"International Journal of Industrial Ergonomics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2024-02-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Industrial Ergonomics\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0169814124000118\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Industrial Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0169814124000118","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
Effects of display technique, background complexity, and target size on visual performance evaluation–A case study using the “Spot The Difference” game
The study explores the effects of display technique, target size, and complexity of the background on searching accuracy, eye tracking performance, visual fatigue, and presence. Twenty-five participants were recruited in the experiment, where two types of display technique (2D, 3D), two types of background complexity (low, high), and two types of target size (200 × 200 pixels, 60 × 60 pixels) were examined on accuracy, fixation time, numbers of fixations, Simulator Sickness Questionnaire (SSQ), and iGroup Presence Questionnaire (IPQ). The results indicated that display technique was significant on accuracy, fixation time, number of fixations, and SSQ. Though having inferior performance in accuracy and SSQ than 2D, 3D demonstrated better performance in the number of fixations and fixation time. Background complexity was significant on accuracy and IPQ, while low complexity has a better performance than that in accuracy and IPQ. Target size was significant in accuracy, where the accuracy of 200 × 200 pixels was better than that of 60 × 60 pixels. From the analysis of area of interest (AOI), participants tended to fix on revised pictures as compared with original pictures. The results of this study could serve as a reference for game manufacturers to design a 3D “Spot The Difference” game in the future.
期刊介绍:
The journal publishes original contributions that add to our understanding of the role of humans in today systems and the interactions thereof with various system components. The journal typically covers the following areas: industrial and occupational ergonomics, design of systems, tools and equipment, human performance measurement and modeling, human productivity, humans in technologically complex systems, and safety. The focus of the articles includes basic theoretical advances, applications, case studies, new methodologies and procedures; and empirical studies.