垄断游戏对学生掌握词汇的影响

Hidayat Rahma Putra, Yuli Herman, Riyen Permata
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摘要

该研究针对的是2022/2023学年帕宁若安第二高级中等教育学校七年级学生词汇掌握不足的问题。单调的教学媒介,如使用字典,是由于死记硬背和缺乏多样化的教学媒介等因素造成的。因此,研究人员选择了垄断游戏作为教学媒介,以调查其对学生词汇掌握情况的影响。研究采用了准实验设计,研究对象包括帕宁若安第二高级中等教育学校(SMPN 2 Paninjauan)2022/2023学年的45名七年级学生。研究采用聚类随机抽样法,抽取了 30 名学生,其中 15 名分配到实验组,15 名分配到对照组。实验组和对照组通过随机抽签确定。测试前的平均得分为 47.33 分,但干预后明显提高到 85 分。使用独立样本 T 检验进行的分析表明,与字典相比,垄断游戏的影响更大。对零假设(H0)的否定表明,在2022/2023学年,使用单词游戏作为教学媒介对帕宁若安第二高级中等教育学校七年级学生的词汇掌握程度有明显的积极影响。根据研究结果,建议教师在探索更广泛的教学媒体时考虑这项研究,以提高学生对词汇学习的参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE EFFECT OF MONOPOLY GAMES TOWARD STUDENTS’ VOCABULARY MASTERY
         The research addressed the problem of inadequate vocabulary mastery among seventh-grade students at SMPN 2 Paninjauan during the 2022/2023 academic year. The monotonous media such as using a dictionary was attributed to factors such as rote memorization and the lack of diverse instructional media. Therefore, monopoly games were selected as a teaching medium to investigate their impact on students' vocabulary mastery. The research employed a quasi-experimental design, and the population comprised 45 seventh-grade students at SMPN 2 Paninjauan for the 2022/2023 academic year. Cluster random sampling was utilized to select a sample of 30 students, with 15 assigned to the experimental group and 15 to the control group. The experimental and control groups were determined through a random draw. The pre-test score averaged 47.33, but it significantly increased to 85 after the intervention. Analysis using an independent samples T-test indicated that monopoly games had a more substantial impact compared to dictionary. The rejection of the null hypothesis (H0) suggested a significant positive effect of using monopoly games as a teaching medium on students' vocabulary mastery in the seventh grade at SMPN 2 Paninjauan for the 2022/2023 academic year. Based on the findings, it is recommended that teachers consider this research when exploring a broader range of teaching media to enhance student engagement in vocabulary learning.
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