创建头像时,哪些因素会影响心理所有权?关注定制和理想自我

IF 7.6 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE
Won Young Chung , Doha Kim , Daeho Lee
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引用次数: 0

摘要

在虚拟环境中进行匿名交流的方式有很多,其中许多人更喜欢使用化身来代表自己。使用头像可以让人们显示自己的心理所有权(PO),并创造出自己的视觉形象。因此,头像是将自我与他人区分开来并吸引注意力的一种手段。本研究将确定一个拥有与自己相似的头像的人是否会产生 "PO "体验。本研究通过 2(个性化与定制化)x 2(理想自我与实际自我)方差分析验证了直接效应。只有在定制化身的情况下,才会对化身的 PO 值产生直接影响。此外,在四个 IV 中,头像的 PO 值在定制 x 实际自我(第 3 组)的情况下最高。此外,序列多重中介模型通过 Hayes 过程宏模型 6 得到了验证。在序列中介模型中,IV 通过依恋影响化身的 PO,但没有通过化身认同产生中介效应。本研究结果表明,PO 可以激励用户继续消费内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What factors affect psychological ownership when creating an avatar?: Focusing on customization and the ideal self

Among the numerous ways to communicate anonymously in a virtual environment, many people prefer using an avatar as a tool to represent themselves. Use of an avatar allows people to reveal their psychological ownership (PO) as well as to create a visual presentation of themselves. Thus, avatars are a means to differentiate the self from others and to attract attention. This study determines if a person with an avatar that they designed to resemble themselves experiences PO. This study verified the direct effect through 2 (personalization vs. customization) x 2 (ideal self vs. actual self) analysis of variance. There was a direct effect on the PO of the avatar only when it was customized. In addition, among the four IVs, the PO of the avatar was highest in cases of customization x actual self (Group 3). Moreover, the serial multiple mediator model was verified through Hayes process macro model 6. A positive mediating effect was shown in the serial mediator model where IV affects the PO of the avatar via attachment, but there is no mediating effect via avatar identification. The results of this study suggest the use of PO to motivate users to continue to consume content.

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来源期刊
Telematics and Informatics
Telematics and Informatics INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
17.00
自引率
4.70%
发文量
104
审稿时长
24 days
期刊介绍: Telematics and Informatics is an interdisciplinary journal that publishes cutting-edge theoretical and methodological research exploring the social, economic, geographic, political, and cultural impacts of digital technologies. It covers various application areas, such as smart cities, sensors, information fusion, digital society, IoT, cyber-physical technologies, privacy, knowledge management, distributed work, emergency response, mobile communications, health informatics, social media's psychosocial effects, ICT for sustainable development, blockchain, e-commerce, and e-government.
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