计算的类比

IF 0.7 3区 文学 0 HUMANITIES, MULTIDISCIPLINARY
Willard McCarty
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引用次数: 0

摘要

数字机器的设计具有类比性:我们用它来构建现象模型,而根据该术语的定义,这些模型必然是部分近似值。正因如此,我们将它们视为类似物而非不完全的复制品,就能学到更多东西。正如关于人工智能的争论所表明的那样,任何人只要费心将其奇异的麦子与普通的糠秕区分开来,类比就是数字引擎智力的关键所在,无论是好的还是坏的。 我们必须促进其中一种,反对另一种,但在这两种情况下,我们都要尽可能充分地理解)。然而,类比本身就是一种普罗泰斯(Proteus),它以不同的形式出现在机器应用的不同学科中。在接下来的文章中,我将在多个领域追寻它的踪迹,然后再回到计算领域,举两个例子来说明它的应用。最后,我将简要说明世界的创造,毕竟无论规模大小,这都是它的意义所在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The analogy of computing
The digital machine is analogical by design: with it, we construct models of phenomena that by definition of that term are necessarily partial approximations. For that reason, we learn more by conceiving of them as analogues rather than imperfect copies. As the foofaraw over AI would make clear to anyone who bothered to separate its strange wheat from the common chaff, analogy is key to the digital engine’s intellectual power, whether for good or for ill. (The one we must further, the other oppose, but in both cases, understand as fully as we are able.) Analogy is itself a Proteus, however, surfacing in different forms in different disciplines where the machine has found its applications. In the following essay, I chase it through a number of fields before returning to computing, with two examples of its application. I end with a brief note on worldmaking, which after all is what it’s all about, at whatever scale.
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来源期刊
CiteScore
1.80
自引率
25.00%
发文量
78
期刊介绍: DSH or Digital Scholarship in the Humanities is an international, peer reviewed journal which publishes original contributions on all aspects of digital scholarship in the Humanities including, but not limited to, the field of what is currently called the Digital Humanities. Long and short papers report on theoretical, methodological, experimental, and applied research and include results of research projects, descriptions and evaluations of tools, techniques, and methodologies, and reports on work in progress. DSH also publishes reviews of books and resources. Digital Scholarship in the Humanities was previously known as Literary and Linguistic Computing.
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