游戏化、内在激励与员工的任务绩效:目标难度的调节作用

IF 2.9 4区 管理学 Q2 COMPUTER SCIENCE, CYBERNETICS
Ebina Justin M A, Manu Melwin Joy
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引用次数: 0

摘要

以往的游戏化研究分别探讨了内在动机、目标设定和绩效。本研究通过调查游戏化如何影响内在动机,弥补了这一空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty
Previous gamification research has explored intrinsic motivation, goal setting, and performance separately. This study bridges the gap by investigating how gamification affects intrinsic motivation...
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来源期刊
Behaviour & Information Technology
Behaviour & Information Technology 工程技术-计算机:控制论
CiteScore
7.70
自引率
8.10%
发文量
159
审稿时长
5 months
期刊介绍: Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT. BIT reports original research studies, practical case studies, and thoughtful articles on: • usability and user experience (UX) • human computer interaction (HCI) • human-centred and user-centred design • the social, business and human aspects of the digital world. The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry. All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
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