改良版猜字游戏对高中生掌握围棋的影响

Devani Oktafiana, Nova Yulia
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引用次数: 0

摘要

一般来说,印度尼西亚学习三种语言,即地区语言、印度尼西亚语和外语。外语之一是日语。在学习日语的过程中,不掌握五线谱是学生们普遍面临的障碍。SMAN 1 Tilatang Kamang 是开设日语课的学校之一。日语是跨学科课程之一。从观察结果以及与任课教师和学生的访谈中获得的信息表明,SMAN 1 Tilatang Kamang 学校十二年级学生在掌握围棋方面的能力仍然不足。其中一个原因是学生缺乏学习围棋的兴趣,以前学过的围棋已被遗忘。因此,需要一些技巧来提高学生的兴趣,让学生更容易学习五行棋。使用猜字游戏的修改方法可以克服这一问题。本研究的目的是确定在 SMA Negeri 1 Tilatang Kamang 的十二年级日语兴趣班中,字典游戏的修改对掌握围棋的有效性。本研究是一项定量研究类型的实验,采用后测对照组设计。数据取自十二年级IPA 2班和十二年级IPS 3班共计68人的研究样本。根据 t 检验的结果,得出结论:在 5%的显著水平上接受了另一假设(H1),因为 tcount>ttable (3.46>2.00),这意味着实验班对 goi 的掌握程度与对照班有很大不同。换句话说,使用 Pictionary 游戏修改对掌握围棋是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efektivitas Penggunaan Modifikasi Game Pictionary Terhadap Penguasaan Goi Siswa SMA
In general, there are three types of languages studied in Indonesia, namely regional languages, Indonesian and foreign languages. One of the foreign languages studied is Japanese. In learning Japanese, the lack of mastery of goi is a common obstacle for students. SMAN 1 Tilatang Kamang is one of the schools that has Japanese language lessons. Where Japanese is used as one of the cross-interest lessons. From the results of observations and interviews that have been conducted with subject teachers and students, information is obtained that the ability of class XII students at SMAN 1 Tilatang Kamang in the aspect of mastery of goi is still lacking. One of the reasons is the lack of student interest in learning goi, and the goi that has been studied before has been forgotten. Therefore, certain techniques are needed to increase student interest and make it easier for students to learn goi. The use of the Pictionary game modification is possible to overcome this. The purpose of this study was to determine the effectiveness of the Pictionary game modification on goi mastery in class XII across Japanese language interests at SMA Negeri 1 Tilatang Kamang. This research is a quantitative research type of experiment with a posttest only control group design. The data was taken from the total research sample for class XII IPA 2 and class XII IPS 3 totaling 68 people. Based on the results of the t-test, it was concluded that the alternative hypothesis (H1) was accepted at a significant level of 5% because tcount>ttable (3.46>2.00), which means that the mastery of goi in the experimental class was much different from the control class. In other words, the use of the Pictionary game modification is effective against goi mastery.
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