走进虚拟艺术课堂:使用 VR 设计软件支持高等教育中的绘画课程

Q3 Arts and Humanities
Gert Wastyn, Steven Malliet, Bart Geerts
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引用次数: 0

摘要

关于使用虚拟现实技术(VR)教授绘画技巧的可能性研究很少。本报告旨在将传统的绘画技巧教学方法与使用 Gravity Sketch 和 MultiBrush 等 VR 设计软件进行数字绘画教学的方法进行比较。根据我们在各种工作坊和课程中的经验,我们认为虚拟现实绘画课堂可以丰富现有的教学形式,因为它具有提高学生专注度、加强协作以及在小组指导和个人反馈之间取得平衡等优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inside the virtual art classroom: Using VR design software to support drawing courses in higher education
Little research exists regarding the possibilities of using virtual reality (VR) to teach drawing skills. This report aims to compare traditional methods of teaching drawing techniques with methods for teaching digital drawing using VR design software such as Gravity Sketch and MultiBrush. Based on our experiences in a variety of workshops and courses, we observe that the VR drawing classroom can enrich existing educational formats as it offers advantages such as increased student focus, collaboration and balance between group instruction and individual feedback.
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来源期刊
Drawing: Research, Theory, Practice
Drawing: Research, Theory, Practice Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
11
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