开发基于增强现实技术的互动媒体,训练批判性思维能力

A. Nugroho, S. Sukirman
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引用次数: 0

摘要

- 运用分析和评估技术进行广泛思考的能力被称为批判性思维。教会学生批判性思维以解决问题至关重要。基本编程算法是可以用来训练批判性思维能力的课题之一。本作品旨在制作一种增强现实(AR),用于提高编程学习领域的批判性思维能力。该 AR 将基于 interaktif 媒体。本研究采用研究与开发(R&D)方法,包括四个阶段:定义、设计、开发和评估。评估参数包括作为自变量的有用性、易用性和易学性,以及作为因变量的满意度。分析结果表明,所有变量均呈正相关,显著值小于 0.05(P 值 = 0.000),部分影响满意度的变量为有用性(0.002)、易用性(0.001)和易学性(0.001)。因此可以得出结论,所开发的基于 AR 的互动媒体可作为练习批判性思维能力的媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Interaktif Berbasis Augmented Reality untuk Melatih Kemampuan Critical Thinking
- The capacity to think broadly by applying analysis and assessment techniques is known as critical thinking. It's crucial to teach students to think critically in order to solve problems. The fundamental programming algorithm is one of the topics that may be utilized to train critical thinking abilities. This work seeks to produce an augmented reality (AR) that will be utilized to enhance critical thinking abilities in programming learning areas. The AR will be based on the interaktif media.This study uses a research and development (R&D) approach which consists of four stages: definition, design, development, and evaluation. The parameters assessed include usefulness, ease of use, and ease of learning as the independent variables and satisfaction as the dependent variable. Based on the analysis results show that all variables have a positive correlation value with a significance value of less than 0.05 (p-value = 0.000), the variables that partially affect satisfaction are usefulness (0.002), ease of use (0.001), and ease of learning (0.001). Thus it can be concluded that the developed AR-based interactive media is usable as a medium for practicing critical thinking skills.
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