虚拟自我在网络世界中的心理作用是什么?范围审查

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Adrià Gabarnet, Guillem Feixas, A. Montesano
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引用次数: 0

摘要

有几项研究探讨了人们如何利用互联网的匿名性来探索其身份的不同方面。在许多不同的平台上,人们可以通过主动选择向他人展示自己的方式来创建一个 "虚拟自我",而且每个平台都根据其目的设计了不同的特性:从社交到专业网络,甚至是娱乐。不同的研究通常集中在特定的平台上,但还没有人对人们如何在不同的网络环境中构建虚拟自我进行比较。在这篇综述中,我们的目的是对有关在网络平台中构建自我身份的研究进行综合,以及这些研究如何与参与者线下身份的不同方面(如自尊或自我概念的清晰度)相关联。我们从 34 篇研究该主题的出版物中收集了数据,这些出版物涉及不同类型的在线平台。我们进行了质量评估和叙事综述,报告并比较了主要研究结果,同时也找出了文献中可能存在的空白。许多研究探讨了人们在构建自己的网络身份时,是创造理想化的自我还是准确的自我这一观点。其他一些研究还探讨了探索既不同于现实自我也不同于理想自我的身份的可能性,甚至是积极消极的身份。对后者的研究更多的是在电子游戏和其他以化身为媒介的世界中进行的。我们发现,自卑的人创造的虚拟身份更理想化,而不是与离线自我相似的虚拟自我。其他变量,如使用网络平台的目的或自我概念的清晰度,也对虚拟自我的建构有影响,尽管后者只在社交媒体中被研究过。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What Is the Psychological Role of the Virtual Self in Online Worlds? A Scoping Review
Several studies have researched how people can use the anonymity of the Internet to explore different aspects of their identity. There are many different platforms where one can create a “virtual self” by actively choosing how one presents themselves to others, and each one is designed with different characteristics depending on their purpose: from socialization to professional networking or even entertainment. Different studies have usually focused on specific platforms, but there is no one comparing how people construe their virtual self across different online environments. In this review, we aimed to synthesize research studies carried out about the construal of one’s identity within online platforms and how it can relate to different aspects of participants’ offline identity, such as their self-esteem or self-concept clarity. Data were gathered from 34 publications that researched this topic across different kinds of online platforms. We conducted a quality assessment and a narrative synthesis, reporting and comparing the main findings, as well as identifying possible gaps in the literature. Many studies have explored the idea of people creating either an idealized or accurate version of themselves when construing their online identities. Others have also contemplated the possibility of exploring identities that diverge from both the actual and the ideal self or even an actively negative one. The latter was studied more in the context of video games and other avatar-mediated worlds. We found that people with low self-esteem create a more idealized virtual identity rather than a virtual self that is similar to their offline self. Other variables such as the purpose for using the online platform or self-concept clarity also had a role in virtual self construal, although the latter was only studied in the context of social media.
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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