其他类型的心灵

Q2 Arts and Humanities
Trace Reddell
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引用次数: 0

摘要

在迷幻体验中,扩展的脑体音乐系统中的认知变得尤为敏捷,这就需要一种强调转换机构的声音修辞。植根于配音的递归聆听空间,迷幻电子乐的三种形式--环境屋(ambient house)、旅行嘻哈(trip-hop)和格利奇(glitch)--培养了一种回声学上的独特感受力,这种感受力主要来自于其他唱片的碎片。在这篇文章中,代表这些流派的长篇专辑被视为声波药剂媒体(sonic pharmakomedia),是药剂激活的非人类机构,支撑着迷幻的心机系统。在迷幻研究、治疗过程和个人实践中,都会通过选择音乐来调节场景和环境,从而管理迷幻体验。我从布景和场景对促进与非人类机构相遇的边缘声波物质的贡献的角度来考虑布景和场景。本文将本土萨满习俗与当代神经精神药理学、声音研究和迷幻音乐制作结合起来,为声波物质的效果提供了一份诊断清单。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Other Kinds of Mind There
Cognition in extended brain-body music systems becomes especially agile during psychedelic experience, necessitating a sonic rhetoric emphasizing transformative agency. Rooted in the recursive listening spaces of dub, three forms of psychedelic electronica—ambient house, trip-hop and glitch—foster an echological sensibility unique to records made largely from the bits and pieces of other recordings. In this article, longform albums representing each of these genres are offered as sonic pharmakomedia, pharmacologically activated non-human agencies that sustain psychedelic mind-machine systems. Managing the psychedelic experience by mediating set and setting through music selection is adopted in psychedelic research, therapy sessions and personal practices alike. I consider set and setting in terms of their contributions to a liminal sonic substance that facilitates encounters with non-human agencies. Putting indigenous shamanic practices in conversation with contemporary neuropsychopharmacology, sound studies and psychedelic music production, this article offers a diagnostic inventory of the effects of the sonic substance.
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来源期刊
Dancecult
Dancecult Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.60
自引率
0.00%
发文量
0
审稿时长
32 weeks
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