无人机和超越人类的环境

IF 1 4区 社会学 Q2 CULTURAL STUDIES
Paul Cureton, P. Coulton, Joe Lindley
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引用次数: 0

摘要

关于 "超越人类的世界 "的讨论主要考虑了应对气候破坏的后人类中心主义模式。然而,我们还必须考虑到,通过建筑环境中新出现的无处不在的机器人技术,特别是无人机及其更广泛的社会影响,日常生活景观中越来越多的技术中介体验。本文介绍了两种理解方法:一种是用于超人类理解的推测本体论,另一种是作为另一种异质世界构建任务的设计小说,它超越了企业技术愿景和 "捕获 "的未来。这些方法将以两个具体的原型为背景:"无人机游戏 "是一款无人机游戏化的公民执法工具,而 "无人机物流 "*则是一款无人机物流游戏,用于实现超越人类的另类愿景。这些设计虚构方法在更广泛的星座和服务中发展了对新兴机器人智商的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Drones and Beyond Human Environments
Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.
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来源期刊
Space and Culture
Space and Culture Multiple-
CiteScore
2.80
自引率
10.00%
发文量
39
期刊介绍: Space and Culture is an interdisciplinary journal that fosters the publication of reflections on a wide range of socio-spatial arenas such as the home, the built environment, architecture, urbanism, and geopolitics. it covers Sociology, in particular, Qualitative Sociology and Contemporary Ethnography; Communications, in particular, Media Studies and the Internet; Cultural Studies; Urban Studies; Urban and human Geography; Architecture; Anthropology; and Consumer Research. Articles on the application of contemporary theoretical debates in cultural studies, discourse analysis, virtual identities, virtual citizenship, migrant and diasporic identities, and case studies are encouraged.
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