共同创造时代的人工智能艺术品

Carolina Fernández-Castrillo
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引用次数: 0

摘要

沃尔特-本雅明(Walter Benjamin)在其论文中论述了艺术作品在技术复制对全球化和大众传媒社会根源的影响下的价值,时隔将近一个世纪,当前的研究旨在提供一些坐标,以接近人工智能共同创造过程在艺术领域的影响。从媒体考古学的角度出发,我们将绘制生成艺术景观中出现的合作实践,以了解人类与机器驱动的艺术目标之间互动的创造可能性。通过将 Web 3.0 视为一个广阔的巨型地下城,我们发现越来越多的项目以参与式动态为基础,在线社区与人工智能去中心化艺术家联手重塑艺术现状。我们将以Botto项目为例,这是一个由马里奥-克林格曼(Mario Klingemann)构想的社区驱动型创作者,他是人工智能艺术作品的先驱,采用机器学习方法彻底改变了区块链和加密艺术市场。这一案例研究引导我们重新考虑(人)机共创作为人工智能共创时代艺术作品灵光体验的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The AI Work of Art in the Age of its Co-Creation
Almost one century after Walter Benjamin’s dissertation on the value of the work of art under the impact of its technological reproduction on the roots of globalization and mass media society, the current research aims to provide some coordinates to approach the influence of AI co-creative processes in the artistic field. From a media archaeological approach, we will map the collaborative practices that emerge in the Generative Art landscape to understand the creative possibilities of interaction between humans and machine-driven artistic goals. By conceiving the Web 3.0 as an expansive megadungeon, we find an increasing number of projects based on participative dynamics where online communities join forces with AI decentralized artists to reshape the current state of the art. We will take as an example the Botto Project, a community-driven creator conceived by Mario Klingemann, a pioneer of AI artworks who employs machine learning methods to revolutionize the blockchain and crypto art market. This case study leads us to reconsider the (wo)man-machine co-creation as the base of the auratic experience of the work of art in the age of AI co-creativity.
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