绘制基于数字游戏的语言学习(DGBLL)研究趋势图:科学计量学综述

IF 6 1区 文学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Ke Li, Mark Peterson, Qiao Wang, Haitao Wang
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引用次数: 0

摘要

基于数字游戏的语言学习(DGBLL)的研究在不断增长,但对其近二十年的发展仍缺乏全面的阐述。因此,本研究介绍了 ...
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review
The research on digital game-based language learning (DGBLL) keeps growing, but a comprehensive account of its development in the recent two decades is still lacking. Therefore, the study presents ...
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来源期刊
CiteScore
18.50
自引率
12.90%
发文量
74
期刊介绍: Computer Assisted Language Learning (CALL) is an intercontinental and interdisciplinary journal which leads the field in its dedication to all matters associated with the use of computers in language learning (L1 and L2), teaching and testing. It provides a forum to discuss the discoveries in the field and to exchange experience and information about existing techniques. The scope of the journal is intentionally wide-ranging and embraces a multitude of disciplines.
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