基于VR逼真技术的功能游戏产业可扩展性研究

IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS
Shuai Liu
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引用次数: 0

摘要

为了使游戏产业链结构化发展,本文设计了一条基于VR逼真技术的功能游戏产业扩展路径,增强功能游戏产业扩展的交互性。利用交互式三维模型集成专业游戏引擎,设计功能游戏扩展流程。游戏拓展的动机以ARCS模型为指导,支持功能游戏的构建。根据VR真实感游戏体验,从技术创新和产业融合两个模块分析功能游戏中提升融合产业真实感体验的可拓展路径。基于VR逼真技术的功能游戏产业扩展路径仿真分析表明,VR逼真技术使功能游戏的信噪比平均提高50%,高度和横摇角变化分别提高6.65f/ms和6.79f/ms,纹理数量高达16.68MB。因此,VR逼真技术有利于促进功能游戏产业的转型,可以确保功能游戏产业步入可持续、可扩展的转型升级轨道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on the functional game industry expandable based on VR realistic technology
In order to make the game industry chain be developed structurally, this paper designs a functional game industry expansion path based on VR realistic technology to enhance the interactivity of functional game industry expansion. The interactive 3D model is used to integrate the professional game engine and design the functional game expansion process. The motive of game expansion is guided by the ARCS model to support the construction of functional games. According to the VR realistic game experience, analyze the expandable paths from the modules of technological innovation and industrial integration in order to enhance the realistic experience of integrated industries in functional games. The simulation analysis of the expansion path of the functional game industry based on VR realistic technology shows that VR realistic technology improves the signal-to-noise ratio of functional games by 50% on average, height and cross-roll angle changes by 6.65f/ms and 6.79f/ms respectively, and the number of textures is up to 16.68MB. Therefore, VR realistic technology is beneficial to promote the transformation of the functional game industry it can ensure that the functional game industry steps into a sustainable and expandable track of transformation and upgrading.
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来源期刊
3C Tic
3C Tic COMPUTER SCIENCE, THEORY & METHODS-
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