游戏成瘾、成就情绪与学习动机的相关性:电子学习系统背景下印尼青少年的研究

IF 3.1 Q1 EDUCATION & EDUCATIONAL RESEARCH
Rona Nisa Sofia Amriza, Siti Jamiatul Husnaini, Aruga Yudish Firmansyah
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引用次数: 0

摘要

本研究探讨了电子学习情境下游戏成瘾、成就情绪和动机之间的关系。本研究通过在线问卷收集数据,该问卷简要解释了研究的目的、人口统计问题、游戏成瘾量表(GAS)、电子学习成就情绪问卷(eLAEQ)和电子学习动机量表(eLMS)。607名高中生、本科生和研究生参与了本研究。数据分析采用结构方程模型。研究结果表明,游戏成瘾对积极和消极情绪以及内在和外在学习动机的影响是显著的。此外,积极情绪显著影响内在动机和外在动机。相反,消极情绪对内在学习动机有显著影响,但对外在学习动机没有显著影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Correlation among game addiction, achievement emotion, and learning motivation: A study of Indonesian youth in the context of e-learning system
This study investigated the correlation between game addiction, achievement emotions, and motivation in the e-learning context. This research collected data through an online questionnaire that briefly explained the study’s aim, demographic questions, the Game Addiction Scale (GAS), the e-Learning Achievement Emotion Questionnaire (eLAEQ), and the e-Learning Motivation Scale (eLMS). 607 high school, undergraduate, and graduate students participated in this study — Data analysis involved the utilization of structural equation modeling. The study findings reveal that game addiction substantially impacts positive and negative emotions and intrinsic and extrinsic learning motivations. Moreover, positive emotions significantly affect intrinsic and extrinsic learning motivations. Conversely, negative emotions have a substantial impact on intrinsic learning motivation but not on extrinsic learning motivation.
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来源期刊
CiteScore
7.10
自引率
3.10%
发文量
28
审稿时长
13 weeks
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