使用讲故事的方法在3D环境中可视化景观变化-以普里什蒂纳市为例

Festina Sadiku
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引用次数: 0

摘要

本研究提出了一个详细的概念,即如何使用讲故事的方法在3D环境中传递和传达景观变化。2018年,Mocnik和Fairbairn认为,地图很好地代表了地理空间,但文本比地图更有利于讲述故事[1]。提出了一个关于如何从文本描述中检索景观变化的框架。开发了一个3D模型的原型,上面有一个投影。该案例研究讲述了普里什蒂纳市景观变化的故事。可视化的关键元素是时间轴。地籍图、正射影像、文本、图形和背景声音等多种媒体被使用并组合在动画灯光秀中,并在用户研究中对可视化进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualization of Landscape Changes in a 3D Environment Using the Storytelling Approach—The Example of the City of Pristina
This study proposes a detailed concept of how landscape changes can be transferred and communicated in a 3D environment using the storytelling approach. In 2018, Mocnik and Fairbairn argued that maps are good for representing a geographic space but texts have a better benefit than maps for telling a story [1]. A framework is presented on how a landscape change can be retrieved out of textual descriptions. A prototype of a 3D model with a projection on top of it was developed. The case study tells the story of the landscape change in the city of Pristina. The key element of the visualization is a timeline. Several media like cadastral maps, orthophotos, texts, graphics, and background sound are used and combined in an animated light show and the visualization was evaluated within a user study.
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