游戏化环境下的消费者行为:商业与管理领域的文献计量学与系统文献综述

IF 0.8 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Deeksha Singh, Sambashiva Rao Kunja
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引用次数: 0

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Consumer Behaviour in Gamified Environment: A Bibliometric and Systematic Literature Review in Business and Management Area
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来源期刊
Acta Informatica Pragensia
Acta Informatica Pragensia Social Sciences-Library and Information Sciences
CiteScore
1.70
自引率
0.00%
发文量
26
审稿时长
12 weeks
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