{"title":"网络游戏对小学生情感和社会发展的影响","authors":"Iman Wahyudi, Yulianto Sabat","doi":"10.47200/aoej.v14i2.1861","DOIUrl":null,"url":null,"abstract":"The study aims to find out how online gaming affects the emotional and social development of ULA Sekolah Setara (basic). The method in this research uses a qualitative approach. The study targeted pupils of the ULA (basic) school age who played online games with a total of five children. The data collection techniques used in this study were three-day observations and interviews. Based on the results of interviews and observations done on five (5) ULA (basic) pupils who use online gaming, researchers found both positive and negative influences. These positive influences include learning about technology, understanding the various applications of online games, and learning new vocabulary in foreign languages. As for the negative influence of online games on the emotional and social development of children, children are more irritable, more aggressive, and lack interaction with the people around them.","PeriodicalId":491105,"journal":{"name":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GAME ONLINE’S EFFECTS TO EMOTIONAL AND SOCIAL DEVELOPMENT ON ULA’S PUPILS\",\"authors\":\"Iman Wahyudi, Yulianto Sabat\",\"doi\":\"10.47200/aoej.v14i2.1861\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The study aims to find out how online gaming affects the emotional and social development of ULA Sekolah Setara (basic). The method in this research uses a qualitative approach. The study targeted pupils of the ULA (basic) school age who played online games with a total of five children. The data collection techniques used in this study were three-day observations and interviews. Based on the results of interviews and observations done on five (5) ULA (basic) pupils who use online gaming, researchers found both positive and negative influences. These positive influences include learning about technology, understanding the various applications of online games, and learning new vocabulary in foreign languages. As for the negative influence of online games on the emotional and social development of children, children are more irritable, more aggressive, and lack interaction with the people around them.\",\"PeriodicalId\":491105,\"journal\":{\"name\":\"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.47200/aoej.v14i2.1861\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Academy of Education Journal: Jurnal Ilmu-ilmu Kependidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47200/aoej.v14i2.1861","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在找出网络游戏如何影响ULA Sekolah Setara(基础)的情感和社交发展。本研究采用定性方法。这项研究的目标是与五个孩子一起玩网络游戏的小学学龄学生。本研究使用的数据收集技术是为期三天的观察和访谈。基于对5名使用网络游戏的小学生的访谈和观察结果,研究人员发现了积极和消极的影响。这些积极的影响包括学习技术,了解网络游戏的各种应用,以及学习外语的新词汇。从网络游戏对儿童情感和社交发展的负面影响来看,儿童更易怒,更具攻击性,缺乏与周围人的互动。
GAME ONLINE’S EFFECTS TO EMOTIONAL AND SOCIAL DEVELOPMENT ON ULA’S PUPILS
The study aims to find out how online gaming affects the emotional and social development of ULA Sekolah Setara (basic). The method in this research uses a qualitative approach. The study targeted pupils of the ULA (basic) school age who played online games with a total of five children. The data collection techniques used in this study were three-day observations and interviews. Based on the results of interviews and observations done on five (5) ULA (basic) pupils who use online gaming, researchers found both positive and negative influences. These positive influences include learning about technology, understanding the various applications of online games, and learning new vocabulary in foreign languages. As for the negative influence of online games on the emotional and social development of children, children are more irritable, more aggressive, and lack interaction with the people around them.