互动新媒体艺术的亲身体验对参观者沉浸感的影响——以“teamLab: LIFE”为焦点

Q3 Engineering
Ya Wen Zhang, Hee Hyun Kim
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引用次数: 0

摘要

本研究旨在揭示“以自然为动机的感官体验展览”对参观者的影响,在这里自然成为艺术,艺术成为自然,即使在全球环境问题严重的情况下。为此,我们对新媒体艺术与科技相结合的“team Lab: LIFE”沉浸式感官体验展的参观者进行了定量调查。研究对象是130名参观展览的游客,并进行了一份在线问卷调查,结果有115名参与者。编码后,使用SPSS R-studio线性回归分析进行统计分析。根据研究分析,首先,对游客沉浸感影响最大的是“亲身体验”。其次,游客对自然的兴趣感被发现是一种“听觉体验”。第三,游客的满意度更受沉浸感的影响,而不是对自然的兴趣。综上所述,参观者的“亲身体验”对展览的沉浸感和满意度影响最大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Interactive New Media Art's Hands-on Experience on the Immersion of Visitors: Focus on ‘teamLab: LIFE’
This study aims to reveal the impact of 'nature-motivated sensory experience exhibitions' on visitors, where nature becomes art and art becomes nature, even in the midst of serious global environmental issues. To this end, To this end, a quantitative survey was conducted on visitors of the 'team Lab: LIFE' immersive sensory experience exhibition that combines new media art and science and technology. The study population was 130 visitors to the exhibition, and an online questionnaire was conducted, which resulted in a sample of 115 participants. After coding, statistical analysis was conducted using SPSS R-studio linear regression analysis. As a result of the study analysis, first, the sense that affects the immersion of visitors the most was the 'Hands-on experience'. Second, visitors' sense of interest in nature was found to be an “audible experience.” Third, visitors' satisfaction was more affected by immersion than interest in nature. In conclusion, it was confirmed that the “hand-on experience” of visitors had the most influence on the immersion and satisfaction of the exhibition.
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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