调查游戏化对供应链运营知识和实践的影响

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
Adegoke Oke, John Serbe Marfo, Thomas Kull, Dale Rogers, Afia Frimpomaa Asare Marfo, Mohammed Hassan Noor, SudHanshu Mishra, Bridget McHenry, Sharmila Raj
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引用次数: 0

摘要

在教育领域使用游戏化来提高学习效果已经有了充分的记录。然而,游戏化能否影响医疗保健专业人员的供应链管理知识和行为却鲜为人知。在本研究中,我们测试了为将供应链管理的基本概念游戏化而设计和开发的模拟应用程序(ShipShape)的有效性。我们通过要求医疗保健专业人员在日常工作中使用该应用程序,实地测试了该应用程序在影响知识获取和供应链实践方面的有效性。我们收集了应用推出前后的纵向数据。对所收集的不同类型数据的分析和结果支持了该应用程序对医疗保健专业人员供应链知识和实践的积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating the effectiveness of gamification on supply chain operations knowledge and practice

The use of gamification to enhance learning in education has been well documented. However, little is known about whether gamification can impact supply chain management knowledge and behaviors among healthcare professionals. In this study, we tested the effectiveness of a simulation app (ShipShape) designed and developed to gamify the fundamental concepts of supply chain management. We field tested the effectiveness of the app to impact knowledge gain and supply chain practice by asking healthcare professionals to use the app in their day-to-day operations. We collected longitudinal data spanning the period before and after the introduction of the app. The analysis and results of different types of data collected provide support for the positive impact of the app on both supply chain knowledge and practice among healthcare professionals.

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来源期刊
Decision Sciences-Journal of Innovative Education
Decision Sciences-Journal of Innovative Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
36.80%
发文量
25
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