以ANDROID为基础的多媒体开发的关于印尼《特贝卡河一号》宣布独立的材料

Sri Nurfitrianty, Aunurrahman Aunurrahman, Indri Astuti
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引用次数: 0

摘要

本研究旨在开发一套基于android的互动多媒体系统,记录在Sungai Tebelian的SMAN 1宣布印尼独立的相关事件,并测量所开发的互动多媒体的执行效果。本研究采用研究与开发(R&D)方法。交互式多媒体由2个屏幕组成,即登录页面和主页。登录页面包含学校徽标,以及登录菜单,学生在成功进入主菜单后,可以使用NISN和密码访问登录菜单。主菜单的内容包括使用应用程序的说明,开发人员配置文件,然后是学生的存在。有KD菜单和学习目标,使用Canva设计的教材,以及配备的图片。在主屏幕上,还有学习视频、互动测验、国家公告博物馆的虚拟展示,以及对学习的反思。此外,在Pretest和Posttest的有效性方面,Pretest的平均结果为53.67,Posttest的平均结果为82.83,因此N-Gain测试的结果为0.62,可以得出基于android的交互式多媒体提高了学生的学习效果,包括进入媒介类别。t检验的结果显示sig值为0.000,因此该值小于0.05,因此交互式多媒体的使用对学生有影响。在效应量检验中,结果为3.70,得出基于android的交互式多媒体对印尼独立宣言材料的影响为强或非常强。 .
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID PADA MATERI PERISTIWA PROKLAMASI KEMERDEKAAN INDONESIA DI SMAN 1 SUNGAI TEBELIAN
This study aimed to develop an android-based interactive multimedia on the events surrounding the proclamation of Indonesian independence at SMAN 1 Sungai Tebelian, besides that the research also measures the effectiveness of the implementation of the interactive multimedia that has been developed. This research used Research and Development (R&D) method. The interactive multimedia consisted of 2 screens, namely the login page and the home page. The login page contains the school logo, as well as a login menu that can be accessed by students using the NISN and Password, after successfully entering the home menu. The contents of the home menu consist of instructions for using the application, developer profile, followed by student presence. There is a KD menu and learning objectives, teaching materials designed using Canva, and, equipped pictures. On the home screen, there are also learning videos, interactive quizzes, a virtual presentation of the national proclamation museum, and reflections on learning. Furthermore, related to effectiveness in the Pretest and Posttest, the average result of the Pretest was 53.67 and the Posttest was 82.83 so the N-Gain test obtained a result of 0.62 and it can be concluded that Android-based interactive multimedia improves student learning outcomes, including into the medium category. The results of the t-test showed a sig value of 0.000 so the value was less than 0.05 so there was an influence in the use of interactive multimedia on students. on the effect size test, the result was 3.70 and it was concluded that interactive multimedia based on android, the material for the proclamation of Indonesian independence had an effect on the strong effect category or very strong. .
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