通过基于场景的游戏教授希腊神话

IF 0.2 0 CLASSICS
Gina Salapata, Jonathan Tracy, Kevan Loke
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引用次数: 0

摘要

在这篇文章中,我们将展示《特洛伊战争》的试点场景,这是一款基于教育的自主游戏,它将受古希腊(以及罗马)文学启发的文本与基于“几何风格”的图形结合在一起,这是一种真实的希腊绘画风格,与荷马史诗的构成相结合。我们的游戏使用交互式场景来支持对古典研究感兴趣的学生在高等和中等教育中的主动学习策略。玩家可以扮演关键角色,做出可以阻止、开始或停止特洛伊战争的选择,以及决定他们自己的个人结果。因此,学习者有机会探索改写战争历史的替代途径。在这个过程中,他们可以应用他们的学科知识,发展他们的智力和批判技能。他们还熟悉了一种独特而富有表现力的早期希腊艺术风格,即所谓的几何风格。这个游戏的目的不是专注于输赢,而是让学生有机会从多个角度探索古希腊文化的重要思想和价值观。它还就个人选择可能产生的广泛后果提供了宝贵的教训,而个人选择是负责任的公民的核心要素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching Greek mythology through a scenario-based game
Abstract In this article, we showcase the pilot scenario of The Trojan War , an educational self-directed game that combines text inspired by ancient Greek (as well as Roman) literature with graphics based on the ‘Geometric style’, an authentic Greek style of painting contemporary with the composition of the Homeric epics. Our game uses interactive scenarios to support active learning strategies of students interested in Classical Studies in both tertiary and secondary education. Players can take on the role of key characters, making choices that can prevent, start, or stop the Trojan War, as well as determine their own personal outcomes. The learners are thus presented with the opportunity to explore alternative pathways to rewrite the history of the War. In the process, they can apply their subject knowledge and develop their intellectual and critical skills. They also become familiar with a distinctive and expressive early Greek artistic style, the so-called Geometric. Rather than focusing on winning, the game aims to give students the opportunity to engage with important ideas and values of ancient Greek culture by exploring multiple perspectives on the topic. It also provides a valuable lesson on the potentially wide-ranging consequences of individual choices, which is a core element of responsible citizenship.
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来源期刊
CiteScore
0.30
自引率
0.00%
发文量
59
审稿时长
24 weeks
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