基于移动的“倾听”应用程序UI/UX采用了一种设计思维方法

Nila Nazilatul Mazaya, Suliswaningsih Suliswaningsih
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引用次数: 0

摘要

人们生活方式的改变是由技术的易用性引起的,尤其是在娱乐领域。在娱乐领域,音乐对社会来说当然并不陌生,从孩子到父母。随着数字技术和互联网技术的进步,音乐可以被来自世界各地的数百万音乐爱好者听到。音乐应用程序可以增加用户的兴趣,吸引用户继续使用它们,或者因为使用它们感到无聊而减少用户的注意力。听音乐时经常出现的问题包括用户不友好,价格相当昂贵,特别是对学生或学生来说,所提供的服务也不那么有吸引力。本研究旨在找出如何提高用户对音乐应用程序的兴趣并保持其趣味性。因此,笔者尝试设计一个音乐应用程序,即Dengerin application。本设计采用设计思维方法,因为它可以产生创造性的解决方案。在测试中使用可用性测试系统,得分为77.5。本文的研究成果是基于figma设计的基于手机的“Dengerin”应用界面的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PERANCANGAN UI/UX APLIKASI “DENGERIN” BERBASIS MOBILE MENGGUNAKAN METODE DESIGN THINKING
Changes in people's lifestyles are caused by the ease of use of technology, especially in the entertainment sector. In the field of entertainment, music is certainly no stranger to society, from children to parents. With digital advances and internet technology, music can be heard by millions of music lovers from all over the world. Music applications can increase interest and attract user attention to continue using them or diminish because they are bored using them. Problems that often occur when listening to music include not being user friendly, prices are quite expensive especially for students or students and also the services provided are less attractive. This study aims to find out how to increase user interest and keep it interesting using a music application. Therefore, the author tries to design a music application, namely the Dengerin Application. This design uses the Design Thinking method because it can produce creative solutions. In testing using a usability testing system with a score of 77,5. The result of this research is the design of mobile-based “Dengerin” application interface ehich was designed using figma.
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