可分享性:人与媒体互动的新视角

IF 2.4 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Nicola Bruno, Giorgia Guerra, Brigitta Pia Alioto, Alessandra Cecilia Jacomuzzi
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引用次数: 0

摘要

21世纪的人际交流越来越多地发生在数字媒体中。这就提出了理解可能促进或阻碍虚拟环境中交流过程的因素的问题。数字媒体需要一个人机界面,而传统上对人机界面的分析主要集中在可用性维度上。然而,界面可用性涉及用户与数字设备的交互,而不是用户与其他用户的交互。在这里,我们认为,人类媒体互动的另一个维度在很大程度上尚未被探索,但在数字媒体的人际交流中起着关键作用:可分享性。我们将可共享性定义为一系列界面特性的结果,这些特性:(i)使与其他用户共享材料变得简单、高效和及时(与共享相关的可用性);(ii)包含直观地邀请用户共享材料的功能(共享相关功能);(iii)提供一个感觉运动环境,其中包括关于呈现材料的感知信息,以及通过手边的媒介体验这些材料的其他用户的行为(支持共享可用性)。利用符号学、邻近学、感知和认知神经科学的概念,我们探索了评估人机界面可共享性的潜在标准。最后,我们展示了这些概念如何应用于三个典型案例的分析:在线游戏、社交媒体上的视觉交流和在线远程教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shareability: novel perspective on human-media interaction
Interpersonal communication in the twenty-first century is increasingly taking place within digital media. This poses the problem of understanding the factors that may facilitate or hinder communication processes in virtual contexts. Digital media require a human-machine interface, and the analysis of human-machine interfaces traditionally focuses on the dimension of usability. However, interface usability pertains to the interaction of users with digital devices, not to the interaction of users with other users. Here we argue that there is another dimension of human-media interaction that has remained largely unexplored, but plays a key role in interpersonal communication within digital media: shareability. We define shareability as the resultant of a set of interface features that: (i) make sharing of materials with fellow users easy, efficient, and timely (sharing-related usability); (ii) include features that intuitively invite users to share materials (sharing-related affordances); and (iii) provide a sensorimotor environment that includes perceptual information about both presented materials and the behavior of other users that are experiencing these materials through the medium at hand (support to shared availability). Capitalizing on concepts from semiotics, proxemics, and perceptual and cognItive neuroscience, we explore potential criteria to asses shareability in human-machine interfaces. Finally, we show how these notions may be applied in the analysis of three prototypical cases: online gaming, visual communication on social media, and online distance teaching.
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来源期刊
Frontiers in Computer Science
Frontiers in Computer Science COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
4.30
自引率
0.00%
发文量
152
审稿时长
13 weeks
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