网络游戏中沟通、可信度和聚类效应的实验研究

Gary Charness, Francesco Feri, Miguel A. Meléndez-Jiménez, Matthias Sutter
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引用次数: 3

摘要

摘要:我们在网络上研究了一个具有挑战性的混合实验游戏中,游戏前交流和聚类是如何影响游戏的。自由形式的聊天在实现非均衡的有效结果方面令人印象深刻,但有限制的交流几乎没有效果。我们用一个关于廉价谈话信息可信度的模型来支持这一结果。我们还提供了一个消息扩散模型,该模型可以在没有聚类的情况下正确预测更快速的扩散。我们展示了网络结构和通信技术的交互效应。一个显著的结果是,有限的交流在网络猎鹿游戏中非常有效,但在我们的扩展游戏中却并非如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Experimental Study on the Effects of Communication, Credibility, and Clustering in Network Games
Abstract We examine how preplay communication and clustering affect play in a challenging hybrid experimental game on networks. Free-form chat is impressively effective in achieving the nonequilibrium efficient outcome, but restricted communication has little effect. We support this result with a model about the credibility of cheap-talk messages. We also offer a model of message diffusion that correctly predicts more rapid diffusion without clustering. We show an interaction effect of network structure and communication technologies. A remarkable result is that restricted communication is quite effective in a network stag hunt but not in our extended game.
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