市场中的游戏化是否有助于建立消费者粘性和在线购买意愿?

Shantira Ayusha Rizano, Imam Salehudin
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引用次数: 0

摘要

由于印度尼西亚互联网的普及和进步,电子商务正在获得消费者的接受。为了吸引精通技术的消费者并满足他们不断变化的需求,电子商务公司通过提供个性化的购物体验、社交功能和简单的产品访问来利用游戏化。本研究探讨电子商务零售商Shopee如何优化其游戏化策略和内在动机,以鼓励客户参与和冲动购买行为。本研究采用有目的抽样的方法对204名受访者进行了调查,发现游戏化和内在动机对顾客购物参与度有积极影响。数据分析使用偏最小二乘(PLS)与SmartPLS软件。研究结果表明,游戏化和内在动机对购物参与度有积极影响。此外,社交性和购物乐趣导致冲动购买行为增加。值得注意的是,购物参与成为积极影响用户继续使用在线购物应用的关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Does Gamifying in the Marketplace Help in Building Consumer Engagement and Intention to Buy Online?
E-commerce is gaining consumer acceptance due to increased internet penetration and advancements in Indonesia. To engage tech-savvy consumers and meet their evolving needs, e-commerce players use gamification by offering personalized shopping experiences, social functionalities, and easy product access. This study examines how Shopee, an e-commerce retailer, can optimize its gamification strategies and intrinsic motivations to encourage customer engagement and impulsive buying behaviour. The study employs purposive sampling to survey 204 respondents and found that gamification and intrinsic motivations positively influence customer shopping engagement. The data was analyzed using Partial Least Squares (PLS) with the SmartPLS software. The findings show that gamification and intrinsic motivations hold a positive influence on shopping engagement. Furthermore, socialness and shopping enjoyment lead to increased impulsive buying behavior. Notably, shopping engagement emerges as a critical factor positively shaping users' intention to continue using online shopping applications.
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