21世纪的学习需要STEM方法融入物理漫画吗?

Maria Fatima Nareswari Mardi Utami, Mastuang Mastuang, Surya Haryandi
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引用次数: 0

摘要

本研究旨在分析漫画教材在物理学习中的有效性,以努力与能量为主题。本研究的背景是基于提高物理学习质量和提高学生学习成果的需要。在印尼的教育背景下,继续努力改善stem教育(科学、技术、工程、数学),以跟上21世纪的发展。在本研究的背景下,漫画教材被用作克服物理学习问题的新选择。本研究在Banjarmasin的一所公立高中进行,并使用了ADDIE开发模型(分析,设计,开发,实施,评估)。通过使用漫画教材前后的学生学习成果测试收集数据。结果表明,这种喜剧教材显著提高了学生的学习成绩。学生的分数从最低的0.00提高到43.00,从最高的18.50提高到80.50。这种学习成果增加测试属于中等类别。本研究有助于开发漫画教材作为一种有效的、创新的物理学习媒介。希望本研究的结果可以为印尼教育工作者和课程开发人员提高物理学习质量提供参考。此外,本研究也鼓励在教育中进一步开发和利用创意媒体,以提高学生的学习动机和兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Is 21st Century Learning Need STEM Approach built into Physics Comics?
This study aims to analyze the effectiveness of using comic teaching materials in physics learning, focusing on the topic of effort and energy. The background of this research is based on the need to improve the quality of physics learning and improve student learning outcomes. In Indonesia's education context, efforts continue to be made to improve STEM-based education (Science, Technology, Engineering, Mathematics) to keep up with the development of the 21st century. In the context of this research, comic teaching materials are used as a new alternative to overcome problems in physics learning. This research was conducted in one of the public high schools in Banjarmasin and used the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through student learning outcomes tests before and after using comic teaching materials. The results showed that this comic teaching material significantly increased student learning outcomes. Student scores increased from a low of 0.00 to 43.00 and a high of 18.50 to 80.50. This increase in learning outcomes test is included in the medium category. This research contributes to developing comic teaching materials as an effective and innovative learning media in physics learning. It is expected that the results of this study can be a reference for educators and curriculum developers in improving the quality of physics learning in Indonesia. In addition, this research also encourages further development and utilization of creative media in education to increase student motivation and interest in learning.
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