打开合规性和强制执行的战利品箱:回顾通过学术研究取得的一些实践和政策影响

Leon Y. Xiao
{"title":"打开合规性和强制执行的战利品箱:回顾通过学术研究取得的一些实践和政策影响","authors":"Leon Y. Xiao","doi":"10.1016/j.socimp.2023.100018","DOIUrl":null,"url":null,"abstract":"<div><p>Loot boxes are gambling-like products in video games that can be purchased with real-world money to obtain random rewards. Regulations have been imposed in some jurisdictions to attempt to address potential harms. Two recent policy studies assessed companies’ compliance (but more often, non-compliance) with those regulations. The first study found that a supposed ‘ban’ on loot boxes in Belgium was not enforced so the product remained widely accessible. A preprint reporting this was widely publicised by the media. This enhanced awareness led to companies newly complying with the law and helped policymakers to view the practicality of banning loot boxes with more due scepticism. Researchers should consider actively sharing non-peer-reviewed preprint results to protect consumers more promptly. The second study found that, contrary to regulations, many games with loot boxes were not labelled. Subsequent engagement with the media and the industry self-regulators caused remedial actions to be taken: unlabelled games have since been correctly labelled, and non-compliant companies have been punished with (albeit insignificant) fines. The societal impacts of loot box policy studies demonstrate the importance of actively communicating research results to the public through media engagement and challenging companies and regulators when they are not complying with or enforcing regulations.</p></div>","PeriodicalId":101167,"journal":{"name":"Societal Impacts","volume":"1 1","pages":"Article 100018"},"PeriodicalIF":0.0000,"publicationDate":"2023-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2949697723000188/pdfft?md5=1156b38f92e908b03961240acfcf92cc&pid=1-s2.0-S2949697723000188-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Opening the compliance and enforcement loot box: A retrospective on some practice and policy impacts achieved through academic research\",\"authors\":\"Leon Y. Xiao\",\"doi\":\"10.1016/j.socimp.2023.100018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Loot boxes are gambling-like products in video games that can be purchased with real-world money to obtain random rewards. Regulations have been imposed in some jurisdictions to attempt to address potential harms. Two recent policy studies assessed companies’ compliance (but more often, non-compliance) with those regulations. The first study found that a supposed ‘ban’ on loot boxes in Belgium was not enforced so the product remained widely accessible. A preprint reporting this was widely publicised by the media. This enhanced awareness led to companies newly complying with the law and helped policymakers to view the practicality of banning loot boxes with more due scepticism. Researchers should consider actively sharing non-peer-reviewed preprint results to protect consumers more promptly. The second study found that, contrary to regulations, many games with loot boxes were not labelled. Subsequent engagement with the media and the industry self-regulators caused remedial actions to be taken: unlabelled games have since been correctly labelled, and non-compliant companies have been punished with (albeit insignificant) fines. The societal impacts of loot box policy studies demonstrate the importance of actively communicating research results to the public through media engagement and challenging companies and regulators when they are not complying with or enforcing regulations.</p></div>\",\"PeriodicalId\":101167,\"journal\":{\"name\":\"Societal Impacts\",\"volume\":\"1 1\",\"pages\":\"Article 100018\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2949697723000188/pdfft?md5=1156b38f92e908b03961240acfcf92cc&pid=1-s2.0-S2949697723000188-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Societal Impacts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2949697723000188\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Societal Impacts","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2949697723000188","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

战利品盒是电子游戏中类似赌博的产品,玩家可以用现实世界的钱购买,从而获得随机奖励。一些司法管辖区已经实施了法规,试图解决潜在的危害。最近的两项政策研究评估了公司遵守(但更多的是不遵守)这些规定的情况。第一项研究发现,比利时对战利品箱的“禁令”并没有得到执行,因此该产品仍然广泛存在。报道这一情况的预印本被媒体广泛宣传。这种意识的增强促使企业重新遵守法律,并帮助政策制定者以更多应有的怀疑态度看待禁止战利品箱的实用性。研究人员应该考虑积极分享未经同行评审的预印本结果,以更及时地保护消费者。第二项研究发现,与规定相反,许多带有战利品盒的游戏并未贴上标签。随后与媒体和行业自律机构的接触促使开发商采取补救措施:未贴标签的游戏被正确贴标签,而不合规的公司则被处以罚款(尽管微不足道)。战利品箱政策研究的社会影响证明了通过媒体参与积极向公众传播研究结果的重要性,并在公司和监管机构不遵守或执行法规时向其提出挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Opening the compliance and enforcement loot box: A retrospective on some practice and policy impacts achieved through academic research

Loot boxes are gambling-like products in video games that can be purchased with real-world money to obtain random rewards. Regulations have been imposed in some jurisdictions to attempt to address potential harms. Two recent policy studies assessed companies’ compliance (but more often, non-compliance) with those regulations. The first study found that a supposed ‘ban’ on loot boxes in Belgium was not enforced so the product remained widely accessible. A preprint reporting this was widely publicised by the media. This enhanced awareness led to companies newly complying with the law and helped policymakers to view the practicality of banning loot boxes with more due scepticism. Researchers should consider actively sharing non-peer-reviewed preprint results to protect consumers more promptly. The second study found that, contrary to regulations, many games with loot boxes were not labelled. Subsequent engagement with the media and the industry self-regulators caused remedial actions to be taken: unlabelled games have since been correctly labelled, and non-compliant companies have been punished with (albeit insignificant) fines. The societal impacts of loot box policy studies demonstrate the importance of actively communicating research results to the public through media engagement and challenging companies and regulators when they are not complying with or enforcing regulations.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信