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引用次数: 13
摘要
本文描述了斯诺克机器,这是一个智能机器人系统,建于1985年底至1988年初。这个项目被英国广播公司用了两年的时间记录下来。1988年3月16日,《斯诺克机器》在英国广播公司领土频道的一小时Q.E.D科学节目中播出。本文总结了该系统的技术细节。该系统由视觉系统、模糊专家系统和机械手组成。它概述了斯诺克机器在与人类选手进行斯诺克比赛时必须克服的一些困难。鉴于最近对开发机器人系统打台球的兴趣(Leekie和Greenspan, 2005), (Greenspan, 2006)和(Ghan et al., 2002),本文回顾了其中的一些问题。它还概述了一些计算智能方法,这些方法可能导致使用当今技术解决一些问题
This paper describes the Snooker Machine, an intelligent robotic system that was built between late 1985 and early 1988. The project was documented by the BBC over the course of 2 years, "The Snooker Machine" was broadcasted on BBCs territorial channel in the UK on the one hour Q.E.D, science programme of 16th March 1988. This paper summarizes the technical details of the system. It consisted of a vision system, a fuzzy expert system and a robot manipulator. It outlines some of the difficulties that the Snooker Machine had to overcome in playing a game of snooker against a human player. Given the recent interests in developing robotic systems to play pool (Leekie and Greenspan, 2005), (Greenspan, 2006), and (Ghan et al., 2002), this paper looks back at some of these issues. It also outlines some computational intelligence approaches that may lead to solving some of the problems using today's technology