{"title":"在网络场景中同步分布式参与者的技术","authors":"Johan Lundin, F. Taghizadeh","doi":"10.1109/WMTE.2002.1039246","DOIUrl":null,"url":null,"abstract":"This paper describe techniques to facilitate communication and learning among people, who are participating in a distributed role-play. The distributed and asynchronous setting poses new problems for collaborative role-playing. We present three techniques for a facilitator to guide participants through a story. This to allow them to work as a group even though they access the role-play distributed and asynchronously. The three techniques presented are: synchronizing points, providing written instructions and through peer pressure. We describe the techniques and present our insights from the evaluation.","PeriodicalId":165746,"journal":{"name":"Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education","volume":"122 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Techniques for synchronizing distributed participants in a net-scenario\",\"authors\":\"Johan Lundin, F. Taghizadeh\",\"doi\":\"10.1109/WMTE.2002.1039246\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describe techniques to facilitate communication and learning among people, who are participating in a distributed role-play. The distributed and asynchronous setting poses new problems for collaborative role-playing. We present three techniques for a facilitator to guide participants through a story. This to allow them to work as a group even though they access the role-play distributed and asynchronously. The three techniques presented are: synchronizing points, providing written instructions and through peer pressure. We describe the techniques and present our insights from the evaluation.\",\"PeriodicalId\":165746,\"journal\":{\"name\":\"Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education\",\"volume\":\"122 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-08-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WMTE.2002.1039246\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WMTE.2002.1039246","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Techniques for synchronizing distributed participants in a net-scenario
This paper describe techniques to facilitate communication and learning among people, who are participating in a distributed role-play. The distributed and asynchronous setting poses new problems for collaborative role-playing. We present three techniques for a facilitator to guide participants through a story. This to allow them to work as a group even though they access the role-play distributed and asynchronously. The three techniques presented are: synchronizing points, providing written instructions and through peer pressure. We describe the techniques and present our insights from the evaluation.