{"title":"基于漫画的学习媒体开发提高初中生学习成果","authors":"Novita Diah, Elfis Elfis, P. Titisari","doi":"10.4108/eai.11-9-2019.2298645","DOIUrl":null,"url":null,"abstract":". The limited number of learning media used in schools causes a problem in learning activity that can affect learning outcome. Comic combines elements of education and entertainment so that can make learning activities become interesting and fun. Learning using comic is expected to make student understanding difficult material. This research is Development research by using ADDIE model. The results of the validation from the material, learning, and media experts show level of validity of the products is very valid. The results of the practicality test is efficient and the results of the effectiveness test of the use of comic showed a significant increase cognitive and psycho-motor aspect in the high category. The gain value of increasing student understanding by using science education comics is 0.81 with a high category. Thus the science education comics learning media can be used as science learning media at junior high schools.","PeriodicalId":406188,"journal":{"name":"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-02-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Learning Media Based on Comic to Increase Students' Learning Outcomes at Junior High School\",\"authors\":\"Novita Diah, Elfis Elfis, P. Titisari\",\"doi\":\"10.4108/eai.11-9-2019.2298645\",\"DOIUrl\":null,\"url\":null,\"abstract\":\". The limited number of learning media used in schools causes a problem in learning activity that can affect learning outcome. Comic combines elements of education and entertainment so that can make learning activities become interesting and fun. Learning using comic is expected to make student understanding difficult material. This research is Development research by using ADDIE model. The results of the validation from the material, learning, and media experts show level of validity of the products is very valid. The results of the practicality test is efficient and the results of the effectiveness test of the use of comic showed a significant increase cognitive and psycho-motor aspect in the high category. The gain value of increasing student understanding by using science education comics is 0.81 with a high category. Thus the science education comics learning media can be used as science learning media at junior high schools.\",\"PeriodicalId\":406188,\"journal\":{\"name\":\"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-02-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4108/eai.11-9-2019.2298645\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/eai.11-9-2019.2298645","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of Learning Media Based on Comic to Increase Students' Learning Outcomes at Junior High School
. The limited number of learning media used in schools causes a problem in learning activity that can affect learning outcome. Comic combines elements of education and entertainment so that can make learning activities become interesting and fun. Learning using comic is expected to make student understanding difficult material. This research is Development research by using ADDIE model. The results of the validation from the material, learning, and media experts show level of validity of the products is very valid. The results of the practicality test is efficient and the results of the effectiveness test of the use of comic showed a significant increase cognitive and psycho-motor aspect in the high category. The gain value of increasing student understanding by using science education comics is 0.81 with a high category. Thus the science education comics learning media can be used as science learning media at junior high schools.