动态手势识别系统模式和速度不变整体分析的新方法

Songhita Misra, R. Laskar
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引用次数: 2

摘要

本研究的重点是开发一个具有多种速度和手势模式的用户友好型手势识别系统。如果手势特征是时空性质的,那么不同用户在速度和手势模式上的差异会极大地影响手势系统的准确性。文学中存在的轨迹特征本质上是时空的。轨迹数据将手势表示为二维方向的有序序列,保留其时间信息。这样的系统不方便用户使用,而且仅限于有限的应用。因此,我们提出了一种新的动态手势特征提取方法,该方法不基于轨迹,但具有模式和速度不变的最小计算复杂度。在该系统中,手势经过平滑处理后,被表示为二值图像,而不是欧几里得空间中的二维轨迹点序列。将图像细分为局部实例,从每个实例中提取泽尼克矩的大小和直方图特征。这项研究是对文学作品中的16个键盘字符进行的,不同的用户很可能会有不同的模式。与现有基于空间轨迹的模式变化识别方法相比,直方图+ ANN模型的准确率提高了8.65%,Zernike矩+ ELM模型的准确率提高了2.05%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Approach towards Pattern and Speed Invariant Holistic Analysis of Dynamic Gesture Recognition System
This study focused to develop a user-friendly gesture recognition system with multiple speed and gesturing pattern. The differences in speed and gesturing pattern by different users immensely affect the accuracy of the gesture system if the features are spatiotemporal in nature. Existing trajectory features in literature are spatiotemporal in nature. The trajectory data represents the gesture as an ordered sequence of direction in 2D retaining its temporal information. Such systems are not user-convenient and restricted to limited applications. Therefore, we proposed a new approach of feature extraction from the dynamic gestures which are not trajectory-based and yet pattern and speed invariant with minimum computational complexity. In the proposed system, after the gesture is smoothened, it is represented as a binary image unlike a 2D sequence of trajectory points in the Euclidean space. The image is sub-divided into local instances to extract magnitude of Zernike moment and histogram features from each instance. The study is carried out on 16 keyboard characters from literature which are highly likely to have different patterns from different users. The proposed approach improved the accuracy by 8.65% (histogram + ANN model) and 2.05% (Zernike moment + ELM model) than existing spatial trajectory based system for pattern variation.
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