利用虚拟现实和2D显示器探索学习时的分割效果:对机场安全人员的研究

Kaspar Kaufmann, Thomas Wyssenbach, A. Schwaninger
{"title":"利用虚拟现实和2D显示器探索学习时的分割效果:对机场安全人员的研究","authors":"Kaspar Kaufmann, Thomas Wyssenbach, A. Schwaninger","doi":"10.1109/ICCST52959.2022.9896555","DOIUrl":null,"url":null,"abstract":"With novel 3D imaging technology based on computed tomography (CT) set to replace the current 2D X-ray systems, airports face the challenge of adequately preparing airport security officers (screeners) through knowledge building. Virtual reality (VR) bears the potential to greatly facilitate this process by allowing learners to experience and engage in immersive virtual scenarios as if they were real. However, while general aspects of immersion have been explored frequently, less is known about the benefits of immersive technology for instructional purposes in practical settings such as airport security.In the present study, we evaluated how different display technologies (2D vs VR) and segmentation (system-paced vs learner-paced) affected screeners' objective and subjective knowledge gain, cognitive load, as well as aspects of motivation and technology acceptance. By employing a 2 x 2 between-subjects design, four experimental groups experienced uniform learning material featuring information about 3D CT technology and its application in airport security: 2D system-paced, 2D learner-paced, VR system-paced, and VR learner-paced. The instructional material was presented as an 11 min multimedia lesson featuring words (i.e., narration, onscreen text) and pictures in dynamic form (i.e., video, animation). Participants of the learner-paced groups were prompted to initialize the next section of the multimedia lesson by pressing a virtual button after short segments of information. Additionally, a control group experiencing no instructional content was included to evaluate the effectiveness of the instructional material. The data was collected at an international airport with screeners having no prior 3D CT experience (n=162).The results show main effects on segmentation for objective learning outcomes (favoring system-paced), germane cognitive load on display technology (supporting 2D). These results contradict the expected benefits of VR and segmentation, respectively. Overall, the present study offers valuable insight on how to implement instructional material for a practical setting.","PeriodicalId":364791,"journal":{"name":"2022 IEEE International Carnahan Conference on Security Technology (ICCST)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring the effects of segmentation when learning with Virtual Reality and 2D displays: a study with airport security officers\",\"authors\":\"Kaspar Kaufmann, Thomas Wyssenbach, A. Schwaninger\",\"doi\":\"10.1109/ICCST52959.2022.9896555\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With novel 3D imaging technology based on computed tomography (CT) set to replace the current 2D X-ray systems, airports face the challenge of adequately preparing airport security officers (screeners) through knowledge building. Virtual reality (VR) bears the potential to greatly facilitate this process by allowing learners to experience and engage in immersive virtual scenarios as if they were real. However, while general aspects of immersion have been explored frequently, less is known about the benefits of immersive technology for instructional purposes in practical settings such as airport security.In the present study, we evaluated how different display technologies (2D vs VR) and segmentation (system-paced vs learner-paced) affected screeners' objective and subjective knowledge gain, cognitive load, as well as aspects of motivation and technology acceptance. By employing a 2 x 2 between-subjects design, four experimental groups experienced uniform learning material featuring information about 3D CT technology and its application in airport security: 2D system-paced, 2D learner-paced, VR system-paced, and VR learner-paced. The instructional material was presented as an 11 min multimedia lesson featuring words (i.e., narration, onscreen text) and pictures in dynamic form (i.e., video, animation). Participants of the learner-paced groups were prompted to initialize the next section of the multimedia lesson by pressing a virtual button after short segments of information. Additionally, a control group experiencing no instructional content was included to evaluate the effectiveness of the instructional material. The data was collected at an international airport with screeners having no prior 3D CT experience (n=162).The results show main effects on segmentation for objective learning outcomes (favoring system-paced), germane cognitive load on display technology (supporting 2D). These results contradict the expected benefits of VR and segmentation, respectively. Overall, the present study offers valuable insight on how to implement instructional material for a practical setting.\",\"PeriodicalId\":364791,\"journal\":{\"name\":\"2022 IEEE International Carnahan Conference on Security Technology (ICCST)\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE International Carnahan Conference on Security Technology (ICCST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCST52959.2022.9896555\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE International Carnahan Conference on Security Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST52959.2022.9896555","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

随着以计算机断层扫描(CT)为基础的新型三维成像技术即将取代现有的二维x射线系统,机场面临着通过知识积累来充分培养机场保安人员(安检人员)的挑战。虚拟现实(VR)有可能极大地促进这一过程,因为它允许学习者体验和参与沉浸式虚拟场景,就好像它们是真实的一样。然而,虽然沉浸的一般方面已经被频繁地探索,但对于沉浸式技术在机场安全等实际环境中用于教学目的的好处却知之甚少。在本研究中,我们评估了不同的显示技术(2D vs VR)和分割(系统节奏vs学习者节奏)如何影响放映者的客观和主观知识获取,认知负荷,以及动机和技术接受方面。采用2 × 2的被试设计,四个实验组接受了统一的学习材料,包括3D CT技术及其在机场安检中的应用信息:2D系统节奏、2D学习者节奏、VR系统节奏和VR学习者节奏。教学材料以11分钟的多媒体课程形式呈现,以文字(即旁白、屏幕文字)和动态形式的图片(即视频、动画)为特色。学习者节奏组的参与者被提示在简短的信息片段后按一个虚拟按钮来初始化多媒体课程的下一部分。此外,一个没有教学内容的对照组被纳入评估教学材料的有效性。数据是在一个国际机场收集的,筛查人员之前没有3D CT经验(n=162)。结果表明,分割对客观学习结果(支持系统节奏)和显示技术(支持2D)的相关认知负荷有主要影响。这些结果分别与VR和分割的预期好处相矛盾。总体而言,本研究对如何在实际环境中实施教学材料提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the effects of segmentation when learning with Virtual Reality and 2D displays: a study with airport security officers
With novel 3D imaging technology based on computed tomography (CT) set to replace the current 2D X-ray systems, airports face the challenge of adequately preparing airport security officers (screeners) through knowledge building. Virtual reality (VR) bears the potential to greatly facilitate this process by allowing learners to experience and engage in immersive virtual scenarios as if they were real. However, while general aspects of immersion have been explored frequently, less is known about the benefits of immersive technology for instructional purposes in practical settings such as airport security.In the present study, we evaluated how different display technologies (2D vs VR) and segmentation (system-paced vs learner-paced) affected screeners' objective and subjective knowledge gain, cognitive load, as well as aspects of motivation and technology acceptance. By employing a 2 x 2 between-subjects design, four experimental groups experienced uniform learning material featuring information about 3D CT technology and its application in airport security: 2D system-paced, 2D learner-paced, VR system-paced, and VR learner-paced. The instructional material was presented as an 11 min multimedia lesson featuring words (i.e., narration, onscreen text) and pictures in dynamic form (i.e., video, animation). Participants of the learner-paced groups were prompted to initialize the next section of the multimedia lesson by pressing a virtual button after short segments of information. Additionally, a control group experiencing no instructional content was included to evaluate the effectiveness of the instructional material. The data was collected at an international airport with screeners having no prior 3D CT experience (n=162).The results show main effects on segmentation for objective learning outcomes (favoring system-paced), germane cognitive load on display technology (supporting 2D). These results contradict the expected benefits of VR and segmentation, respectively. Overall, the present study offers valuable insight on how to implement instructional material for a practical setting.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信