智能家居设备的平面与拟物化设计:一项探索性眼动追踪研究

Dimitrios Krallis, Stefanos Balaskas, Maria Rigou
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引用次数: 0

摘要

创建一个集成良好的物联网管理系统需要一个可用的用户界面。可用性是界面设计的结果,受使用系统时提供的体验的影响,是影响界面成功程度和用户接受系统程度的关键因素。随着物联网设备在过去几年中以巨大的速度在我们周围传播,如何设计用户和智能设备之间有效的交互成为越来越多的研究兴趣。本研究的实验过程包括智能家居仪表盘平面设计和拟物化设计两种界面变体的试点设计,目的是检验哪一种在性能和美学方面更好。结果表明,参与者在平面设计环境中表现得更好,因为他们能够更容易、更快地执行分配的任务,这些任务基于一组指标,包括完成任务的时间,以及眼动追踪指标(第一次注视时间、总注视时间、总访问时间、访问次数和第一次点击时间)。此外,用户声称,拟物化设计中的图标和控件需要更多的时间来识别和使用,记录的眼动追踪数据证实了这一观察结果。总的来说,平面设计在用户表现方面更可取,而拟物化设计在美学方面更可取,因为用户认为它在视觉上更具吸引力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Flat vs Skeuomorphic Design for Smart Home Devices: An Exploratory Eye-Tracking Study
Creating a well-integrated IoT management system requires a usable user interface. Usability, which is the outcome of interface design and is affected by the experience provided when using the system, is a critical component that influences how successful an interface is and how well users accept a system. With IoT devices spreading around us at an enormous pace in the last years, a growing research interest concerns how to design efficient interaction between users and smart devices. The experimental process in this study includes the pilot design of two interface variations of a smart home dashboard, a flat and a skeuomorphic design, with the purpose of examining which is better in terms of performance and aesthetics. The results indicate that participants performed better in the flat design environment as they managed to execute the assigned tasks easier and faster based on a set of metrics that comprised time to complete the task, as well as eye-tracking metrics (Time to First Fixation, Total Fixation Duration, Total Visit Duration, Visit Count, and Time to First Click). Moreover, users claimed that icons and controls in the skeuomorphic design took more time to recognize and use, an observation confirmed by recorded eye-tracking data. Overall, flat design is preferable in terms of user performance while skeuomorphism is preferable in terms of aesthetics as users consider it more visually appealing.
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