{"title":"用于虚拟现实的自动缩放全身化身:促进交互式虚拟身体修改","authors":"Tuukka M. Takala, Heikki Heiskanen","doi":"10.1109/VR.2018.8446477","DOIUrl":null,"url":null,"abstract":"Virtual reality avatars and the illusion of virtual body ownership are increasingly attracting attention from researchers [1] [2]. As a continuation to our previous work with avatars [3], we updated our existing RUIS for Unity toolkit [4] with new capabilities that facilitate the creation of virtual reality applications with adaptive and customizable avatars.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"17 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification\",\"authors\":\"Tuukka M. Takala, Heikki Heiskanen\",\"doi\":\"10.1109/VR.2018.8446477\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality avatars and the illusion of virtual body ownership are increasingly attracting attention from researchers [1] [2]. As a continuation to our previous work with avatars [3], we updated our existing RUIS for Unity toolkit [4] with new capabilities that facilitate the creation of virtual reality applications with adaptive and customizable avatars.\",\"PeriodicalId\":355048,\"journal\":{\"name\":\"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"17 2\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2018.8446477\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2018.8446477","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification
Virtual reality avatars and the illusion of virtual body ownership are increasingly attracting attention from researchers [1] [2]. As a continuation to our previous work with avatars [3], we updated our existing RUIS for Unity toolkit [4] with new capabilities that facilitate the creation of virtual reality applications with adaptive and customizable avatars.