人机交互的性别和技能

E. Balka
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引用次数: 7

摘要

在HCI工作的从业者在进行设计工作时对性别和技能做出了隐含的假设。通常情况下,关于计算机系统用户的性别和设计计算机系统所依赖的技能定义的假设都是隐藏的(例外情况包括1、2、10、16)。在这里,通过关注参与式设计(PD)和人体工程学来解决HCI活动中性别和技能问题的重要性。在参与式海报的传统中[11],参与者被要求通过引用相关作品和/或他们设计经验中的轶事(通过计算机输入或视频剪辑),参与产生关于HCI性别和技能的知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gender and skill in human computer interaction
Practitioners working in HCI make implicit assumptions about gender and skill in conducting design work. More frequently than not, assumptions about both the gender of computer system users, and definitions of skill relied on in designing computer systems, remain hidden (exceptions include 1,2,10,16). Here, the importance of addressing gender and skill in HCI activities is addressed through a focus on participatory design (PD) and ergonomics. In the tradition of participatory posters [11] participants are asked to engage in generating knowledge about gender and skill in HCI by providing citations to relevant work, and/or anecdotes from their design experience (by computer entry or video clips).
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