LUNA:硬实时,多线程,csp能力的执行框架

M. Bezemer, R. Wilterdink, J. Broenink
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引用次数: 17

摘要

现代嵌入式系统有多个内核可用。CTC++库无法利用这些核心,因此需要一个新的框架来控制我们实验室中的机器人设置。本文首先研究了可用的框架,并将它们与控制设置的需求进行了比较。它的结论是,没有一个可用的框架满足要求,因此开发了一个新的框架,称为LUNA。LUNA体系结构是基于组件的,因此形成了模块化结构。核心组件处理与平台相关的问题。对于每个受支持的平台,这些组件都有不同的实现,有效地提供了一个平台抽象层。高级组件使用核心组件处理与平台无关的任务。执行引擎组件实现处理执行流的算法,就像CSP实现一样。本文描述了LUNA开发过程中遇到的一些有趣的架构挑战及其解决方案。最后对LUNA、c++ CSP2和ctc++进行了比较。在线程之间切换方面,LUNA被证明比CTC++和c++ CSP2更有效。此外,使用CSP结构运行基准测试表明,LUNA比其他两个更高效。此外,LUNA还能够控制具有良好定时特性的实际机器人设置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LUNA: Hard Real-Time, Multi-Threaded, CSP-Capable Execution Framework
Modern embedded systems have multiple cores available. The CTC++ library is not able to make use of these cores, so a new framework is required to control the robotic setups in our lab. This paper first looks into the available frameworks and compares them to the requirements for controlling the setups. It concludes that none of the available frameworks meet the requirements, so a new framework is developed, called LUNA. The LUNA architecture is component based, resulting in a modular structure. The core components take care of the platform related issues. For each supported platform, these components have a different implementation, effectively providing a platform abstraction layer. High-level components take care of platform-independent tasks, using the core components. Execution engine components implement the algorithms taking care of the execution flow, like a CSP implementation. The paper describes some interesting architectural challenges encountered during the LUNA development and their solutions. It concludes with a comparison between LUNA, C++CSP2 and CTC++. LUNA is shown to be more efficient than CTC++ and C++CSP2 with respect to switching between threads. Also, running a benchmark using CSP constructs, shows that LUNA is more efficient compared to the other two. Furthermore, LUNA is also capable of controlling actual robotic setups with good timing properties.
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