Harsh D Shah, Vinayak Tupe, Amit Rathod, Sohel Shaikh, Nilesh J. Uke
{"title":"一个先进的网络应用程序的虚拟校园参观","authors":"Harsh D Shah, Vinayak Tupe, Amit Rathod, Sohel Shaikh, Nilesh J. Uke","doi":"10.1109/CCGE50943.2021.9776419","DOIUrl":null,"url":null,"abstract":"Virtual Tour can be created stored in some MB's or GB's and can be accessed by a user from any corner of the world having a strong internet connection. Many colleges have represented their campus in digital format so many student's can have an idea how college campus looks. The way of representing virtual tour of most of the colleges are the same using a 360-degree virtual tour which are the 2D images stitched together to form a long continuous image. But our virtual has real objects that are represented in a 3D Gaming environment. We have combined the idea of 3D Gaming and 360-degree images to create an actual campus environment where user can move around. We have used First Person Perspective Approach which results in when the user controls it he feels that he is walking on a real college campus. For this, we have developed our 3D Model using as popular open-source modelling tool Blender2.8. And for giving a taste of gaming we are exporting our model into the web using the Babylon.js library which is new in the market but provides all assets to develop a 3D game. So are represent our virtual in a unique way where a user has all control and can roam inside the college campus smoothly.","PeriodicalId":130452,"journal":{"name":"2021 International Conference on Computing, Communication and Green Engineering (CCGE)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A Progressive Web App for Virtual Campus Tour\",\"authors\":\"Harsh D Shah, Vinayak Tupe, Amit Rathod, Sohel Shaikh, Nilesh J. Uke\",\"doi\":\"10.1109/CCGE50943.2021.9776419\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Tour can be created stored in some MB's or GB's and can be accessed by a user from any corner of the world having a strong internet connection. Many colleges have represented their campus in digital format so many student's can have an idea how college campus looks. The way of representing virtual tour of most of the colleges are the same using a 360-degree virtual tour which are the 2D images stitched together to form a long continuous image. But our virtual has real objects that are represented in a 3D Gaming environment. We have combined the idea of 3D Gaming and 360-degree images to create an actual campus environment where user can move around. We have used First Person Perspective Approach which results in when the user controls it he feels that he is walking on a real college campus. For this, we have developed our 3D Model using as popular open-source modelling tool Blender2.8. And for giving a taste of gaming we are exporting our model into the web using the Babylon.js library which is new in the market but provides all assets to develop a 3D game. So are represent our virtual in a unique way where a user has all control and can roam inside the college campus smoothly.\",\"PeriodicalId\":130452,\"journal\":{\"name\":\"2021 International Conference on Computing, Communication and Green Engineering (CCGE)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Computing, Communication and Green Engineering (CCGE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CCGE50943.2021.9776419\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Computing, Communication and Green Engineering (CCGE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCGE50943.2021.9776419","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Tour can be created stored in some MB's or GB's and can be accessed by a user from any corner of the world having a strong internet connection. Many colleges have represented their campus in digital format so many student's can have an idea how college campus looks. The way of representing virtual tour of most of the colleges are the same using a 360-degree virtual tour which are the 2D images stitched together to form a long continuous image. But our virtual has real objects that are represented in a 3D Gaming environment. We have combined the idea of 3D Gaming and 360-degree images to create an actual campus environment where user can move around. We have used First Person Perspective Approach which results in when the user controls it he feels that he is walking on a real college campus. For this, we have developed our 3D Model using as popular open-source modelling tool Blender2.8. And for giving a taste of gaming we are exporting our model into the web using the Babylon.js library which is new in the market but provides all assets to develop a 3D game. So are represent our virtual in a unique way where a user has all control and can roam inside the college campus smoothly.