{"title":"CAMAR Mashup:增强终端用户在U-VR环境中的参与能力","authors":"Hyoseok Yoon, Woontack Woo","doi":"10.1109/ISUVR.2009.22","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a concept of Context Aware Mobile AR (CAMAR) mashup as an enriched form of participatory user interaction in U-VR environment. We define CAMAR mashup and discuss how its characteristics are different and distinguishable from previous mashup activities in various additional aspects such as context-awareness, mobility and presentation. To elaborate the proposed concept, an exemplar scenario is presented and foreseeable technical challenges are discussed.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"226 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"CAMAR Mashup: Empowering End-user Participation in U-VR Environment\",\"authors\":\"Hyoseok Yoon, Woontack Woo\",\"doi\":\"10.1109/ISUVR.2009.22\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a concept of Context Aware Mobile AR (CAMAR) mashup as an enriched form of participatory user interaction in U-VR environment. We define CAMAR mashup and discuss how its characteristics are different and distinguishable from previous mashup activities in various additional aspects such as context-awareness, mobility and presentation. To elaborate the proposed concept, an exemplar scenario is presented and foreseeable technical challenges are discussed.\",\"PeriodicalId\":373083,\"journal\":{\"name\":\"2009 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"226 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2009.22\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2009.22","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
CAMAR Mashup: Empowering End-user Participation in U-VR Environment
In this paper, we propose a concept of Context Aware Mobile AR (CAMAR) mashup as an enriched form of participatory user interaction in U-VR environment. We define CAMAR mashup and discuss how its characteristics are different and distinguishable from previous mashup activities in various additional aspects such as context-awareness, mobility and presentation. To elaborate the proposed concept, an exemplar scenario is presented and foreseeable technical challenges are discussed.