Twitter如何将交流游戏化

C. T. Nguyen
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引用次数: 22

摘要

在本章中,C. Thi Nguyen认为Twitter将对话变成了一种游戏。分数我们沟通,给我们生动、量化反馈,通过喜欢转发和追随者。但这种游戏化不仅增加了我们交流的动力;它改变了活动的本质。游戏比日常生活更令人满意,正是因为游戏目标更简单、更清晰、更容易实现。Twitter之所以令人兴奋,正是因为它的目标被人为地澄清和缩小了。当我们接受Twitter的游戏化时,我们的价值观就会从复杂和多元化的沟通价值观转变为对受欢迎程度和病毒式传播的狭隘追求。Twitter的游戏化与回音室和道德愤怒色情有一些相似之处。在所有这些现象中,我们都是出于享乐主义的原因将我们的目的工具化。我们在一项活动中改变了目标,不是因为新的目标更有价值,而是为了换取额外的快乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Twitter Gamifies Communication
In this chapter, C. Thi Nguyen argues that Twitter makes conversation into something like a game. It scores our communication, giving us vivid and quantified feedback, via Likes, Retweets, and Follower counts. But this gamification doesn’t just increase our motivation to communicate; it changes the very nature of the activity. Games are more satisfying than ordinary life precisely because game goals are simpler, cleaner, and easier to apply. Twitter is thrilling precisely because its goals have been artificially clarified and narrowed. When we buy into Twitter’s gamification, then our values shift from the complex and pluralistic values of communication to the narrower quest for popularity and virality. Twitter’s gamification bears some resemblance with the phenomena of echo chambers and moral outrage porn. In all these phenomena, we are instrumentalizing our ends for hedonistic reasons. We have shifted our aims in an activity, not because the new aims are more valuable, but in exchange for extra pleasure.
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