点对点视频流的复杂度自适应随机网络编码

A. Fiandrotti, Simone Zezza, E. Magli
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引用次数: 7

摘要

提出了一种新的复杂度自适应随机网络编码(RNC)体系结构及其在P2P视频流中的应用。网络编码使设计简单有效的P2P视频分发系统成为可能,但是它依赖于计算密集型的分组编码操作,这可能超出功率受限设备的计算能力。因此,我们希望网络编码的复杂度可以根据每个节点的计算能力进行调整,从而使不同类别的节点在网络中共存。为此,我们将网络编码的计算复杂度建模为在编码器集中最小化的数据包解码成本和由每个节点局部控制的数据包重新编码成本的总和。有效的网络编码是利用数据包的解码过程作为数据包的预编码阶段,从而在不增加编码成本的情况下增加传输数据包创新的机会。在P2P视频流框架中的实验表明,所提出的设计使网络节点能够在广泛的计算复杂度水平下运行,而更多的低复杂度节点能够加入网络并体验高质量的视频。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Complexity-adaptive Random Network Coding for Peer-to-Peer video streaming
We present a novel architecture for complexity-adaptive Random Network Coding (RNC) and its application to Peer-to-Peer (P2P) video streaming. Network coding enables the design of simple and effective P2P video distribution systems, however it relies on computationally intensive packet coding operations that may exceed the computational capabilities of power constrained devices. It is hence desirable that the complexity of network coding can be adjusted at every node according to its computational capabilities, so that different classes of nodes can coexist in the network. To this end, we model the computational complexity of network coding as the sum of a packet decoding cost, which is centrally minimized at the encoder, and a packet recoding cost, which is locally controlled by each node. Efficient network coding is achieved exploiting the packet decoding process as a packet pre-recoding stage, hence increasing the chance that transmitted packets are innovative without increasing the recoding cost. Experiments in a P2P video streaming framework show that the proposed design enables the nodes of the network to operate at a wide range of computational complexity levels, while a higher number of low complexity nodes are able to join the network and experience high-quality video.
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