保质感服装转移

Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato, S. Morishima
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引用次数: 2

摘要

在许多应用程序中,虚拟角色的着装是必要的,而服装建模是一个重要的瓶颈。因此,有人提出了将环形服装模型从一个角色转移到另一个角色的服装转移思路[Brouet et al. 2012]。近年来,这一想法已被扩展到适用于各种姿势和形状的角色[Narita et al. 2014]。然而,他们的方法没有保留服装的纹理设计,因为他们将源服装模型变形以适应目标体(见图1(a)(c))。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Texture preserving garment transfer
Dressing virtual characters is necessary for many applications, while modeling clothing is a significant bottleneck. Therefore, it has been proposed that the idea of Garment Transfer for transfer-ring clothing model from one character to another character [Brouet et al. 2012]. In recent years, this idea has been extended to be applicable between characters in various poses and shapes [Narita et al. 2014]. However, texture design of clothing is not preserved in their method since they deform the source clothing model to fit the target body (see Figure 1(a)(c)).
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