B. Lange, S. Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, M. Bolas, A. Rizzo
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Interactive game-based rehabilitation using the Microsoft Kinect
Using video games in rehabilitation settings has the potential to provide patients with fun and motivating exercise tools. Within the Medical VR and MxR groups at the USC Institute for Creative Technologies, we have been leveraging the technology of the Microsoft Kinect 3D depth-sensing camera. Our Kinect-based rehabilitation game “JewelMine” consists of a set of static balance training exercises which encourage the players to reach out of their base of support. We plan to demonstrate a sophisticated post-session analysis tool and several content themes which can be changed dynamically during a therapy session.