CS1的活动设计:以能力为导向的方法(拆解知情设计教与学矩阵)

Alejandro Adorjan, I. F. D. Kereki
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引用次数: 1

摘要

在计算机科学入门课程中,特别是计算机科学1 (CS1),辍学率普遍很高,结果往往令人失望。为了激励和吸引学生在CS1中取得更好的成绩,我们的教学策略是基于使用以能力为导向的方法设计几个活动。本文描述了使用Crismond和Adams提出的框架来创建CS1课程的教学活动。我们建议用以能力为导向的活动来扩展这个框架。我们对每项活动都进行了详细的描述。假设,我们建议包括这类活动有助于获得更好的结果。2012年,在人数较少的情况下进行了初步实验。结果表明,这些活动的纳入似乎对第一次参加课程的学生有帮助。然而,对于之前没有通过这门课程的学生来说,这并没有显着差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of activities for CS1: A competences oriented approach (unpacking the Informed Design Teaching and Learning Matrix)
In Introductory Computer Science courses, especially Computer Science 1 (CS1), dropout rates are generally high and results are often disappointing. In order to motivate and engage students to achieve better results in CS1, our teaching strategy is based on designing several activities using a competences oriented approach. This paper describes the use of a framework proposed by Crismond and Adams in order to create pedagogical activities for the CS1 course. We propose to extend that framework with competences oriented activities. We present a detailed description of each activity. Hypothetically, we propose that including this kind of activities helps to obtain better results. An initial experimentation with low number of students was done in 2012. Results show that the inclusion of those activities seems to be helpful for students taking the course for the first time. However, for students that did not pass the course previously it showed no significant difference.
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