{"title":"基于情境上下文的模糊规划","authors":"J. Nishino, M. Sugeno","doi":"10.1109/FUZZY.1995.409769","DOIUrl":null,"url":null,"abstract":"In this paper, a new framework for interpreting linguistic labels in executing fuzzy programs is proposed. The basic notion of a fuzzy program is that of a \"linguistic program\", which is a human friendly programming system. The FAPS2 system, an experimental framework for executing fuzzy programs, is also proposed. In this paper, the authors discuss the issues of fuzzy programs through a practical example: a \"GO\" game playing system.<<ETX>>","PeriodicalId":150477,"journal":{"name":"Proceedings of 1995 IEEE International Conference on Fuzzy Systems.","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Fuzzy programs based on context of situation\",\"authors\":\"J. Nishino, M. Sugeno\",\"doi\":\"10.1109/FUZZY.1995.409769\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, a new framework for interpreting linguistic labels in executing fuzzy programs is proposed. The basic notion of a fuzzy program is that of a \\\"linguistic program\\\", which is a human friendly programming system. The FAPS2 system, an experimental framework for executing fuzzy programs, is also proposed. In this paper, the authors discuss the issues of fuzzy programs through a practical example: a \\\"GO\\\" game playing system.<<ETX>>\",\"PeriodicalId\":150477,\"journal\":{\"name\":\"Proceedings of 1995 IEEE International Conference on Fuzzy Systems.\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1995-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1995 IEEE International Conference on Fuzzy Systems.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FUZZY.1995.409769\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1995 IEEE International Conference on Fuzzy Systems.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FUZZY.1995.409769","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, a new framework for interpreting linguistic labels in executing fuzzy programs is proposed. The basic notion of a fuzzy program is that of a "linguistic program", which is a human friendly programming system. The FAPS2 system, an experimental framework for executing fuzzy programs, is also proposed. In this paper, the authors discuss the issues of fuzzy programs through a practical example: a "GO" game playing system.<>