多媒体系统中的g网络与资源分配

E. Gelenbe, H. Shachnai
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引用次数: 34

摘要

多媒体系统作为一种新的计算机和通信系统体系结构,专门用于视频文件的存储和传输,正变得越来越重要。考虑一个多媒体按需服务器,它通过高速网络向地理上分布的客户机传输视频文档。服务器在单独的队列中累积针对特定文档的请求。队列需要以某种方式共享传输介质,通常采用轮询模式。我们描述了由此产生的性能建模问题,并使用排队网络开发了一个近似表示。我们的分析模型能够有效地实现一种新的调度方案,我们称之为本地轮询(LRR)。我们表明,与最初的轮询相比,LRR在系统性能方面有了显著的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On G-networks and resource allocation in multimedia systems
Multimedia systems are gaining importance as novel computer and communication system architectures, which are specialized to the storage and transfer of video documents. Consider a multimedia-on-demand server which transmits video documents through a high-speed network, to geographically distributed clients. The server accumulates requests for specific documents in separate queues. The queues need to share the transmission medium in some fashion, typically in Round-Robin mode. We describe the resulting performance modeling problem, and develop an approximate representation using queuing networks. Our analytic model enables the efficient implementation of a new scheduling scheme, that we call the Local Round-Robin (LRR). We show that LRR yields significant improvement in system performance, compared to the original Round-Robin.
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