解读移情游戏中的职位:概念框架的假设

Danilo Barros dos Santos, T. Pinheiro, Cristiano Maciel, Kamila R. H. Rodrigues, Eunice P. dos Santos Nunes
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引用次数: 4

摘要

游戏是盈利市场的一部分,需要不断创新和新技术来满足用户需求。理解与游戏相关的元素是一个挑战,特别是移情游戏,即那些培养用户移情的游戏。这类游戏让用户思考微妙而感人的主题。本研究旨在探讨人类对共情游戏论坛中不同类型数据的解读。为此,我们考虑了之前对两款游戏(《That Dragon, Cancer》和《Valiant Heart》)的研究中分析的用户评论评级,并使用了一种分析工具。数据模式允许理论出现,也允许我们分析用户的个人资料和评论,通过重新组织之前提出的类别,但现在基于扎根理论的假设。方法论路径指出了对数据的解释对于创造和评估这类游戏的概念框架的未来发展是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interpreting posts in empathic games: assumptions for a conceptual framework
Games are part of a profitable market, with constant innovations and new technologies to meet users' needs. The understanding of elements related to games is a challenge, especially empathic games, i.e., those that foster users' empathy. This category of games makes users think over delicate and moving themes. This study aims at human interpretations of different sorts of data from discussion forums on empathic games. To do so, we considered ratings of user comments analyzed in previous research with two games, "That Dragon, Cancer" and "Valiant Heart", and we used an analysis tool. The data patterns allowed theories to emerge, and also allowed us to analyze users' profiles and comments, by reorganizing the previously proposed categories, but now based on assumptions of Grounded Theory. The methodological path points out ways in which the interpretation of the data proved to be useful for the future development of a conceptual framework for creating and evaluating this kind of game.
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