A. Octaviano, A. Zailani, Shandi Noris, Hadi Zakaria, Samsoni, Cahyo Putro Prakoso
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DESIGNING A MOBILE-BASED LEARNING MEDIA EDUCATIONAL GAME APPLICATIONS
The smart phone is one part of technological developments that have been to a basic human need. Android is an operating system with an open platform. Current technological developments and needs can be made practical and attractive on Android-based phones, one of which is education. Systems development method in this study, using a design of this mobile-based educational game learning media application, i.e., a linear sequential model or often referred to as the waterfall model. This educational game is expected to facilitate student learning by way of delivery packaged as attractive as possible to stimulate feelings of pleasure in students so that it is easy to understand the material presented.