设计一款基于移动学习媒体的教育游戏应用

A. Octaviano, A. Zailani, Shandi Noris, Hadi Zakaria, Samsoni, Cahyo Putro Prakoso
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引用次数: 1

摘要

智能手机是满足人类基本需求的技术发展的一部分。Android是一个开放平台的操作系统。当前的技术发展和需求可以在基于android的手机上变得实用和有吸引力,其中之一就是教育。本研究采用系统开发方法,设计了一款基于手机的教育游戏学习媒体应用程序,即线性序列模型或通常所说的瀑布模型。本寓教于乐的游戏旨在以方便学生学习的方式,包装尽可能吸引人,以激发学生的愉悦感,使所呈现的材料易于理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DESIGNING A MOBILE-BASED LEARNING MEDIA EDUCATIONAL GAME APPLICATIONS
The smart phone is one part of technological developments that have been to a basic human need. Android is an operating system with an open platform. Current technological developments and needs can be made practical and attractive on Android-based phones, one of which is education. Systems development method in this study, using a design of this mobile-based educational game learning media application, i.e., a linear sequential model or often referred to as the waterfall model. This educational game is expected to facilitate student learning by way of delivery packaged as attractive as possible to stimulate feelings of pleasure in students so that it is easy to understand the material presented.
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