使用微软kinect进行3D地图构建和远程操作

W. Woodall, D. Bevly
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引用次数: 7

摘要

本文描述了使用微软Kinect来构建用于远程操作的三维地图。虽然这些地图在本文中被用于远程操作,但这些地图构建技术也可以应用于导航或机器人路径规划的定位。Kinect是一种相对较新的深度传感器,在机器人领域很受欢迎,经常取代更昂贵的系统,如倾斜激光测距仪和立体视觉系统。研究了地图制作中的两个主要误差来源:深度传感器的随机误差和系统误差以及车辆导航解的不确定性。在之前的文献[1]中已经描述了Kinect的系统和随机误差,本文着眼于这些误差如何影响用户进行映射的能力,并提供了一些实用的解决方案。提出了围绕该地图制作过程的远程操作系统设计,它建立在现有工作[2]的基础上,使用八叉树作为地图的存储。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using the microsoft kinect for 3D map building and teleoperation
This paper describes the use of the Microsoft Kinect for building three dimensional maps for use in teleoperation. Though these maps are being used for teleoperation in this paper, these map building techniques could also be applied in localization for navigation or robot path planning. The Kinect is a relatively new depth sensor that has become popular in the field of robotics, often replacing significantly more expensive systems like tilting laser range finders and stereoscopic vision systems. Two main sources of error in the map making are investigated, random and systematic error from the depth sensor and uncertainty in the navigation solution of the vehicle. Systematic and random error in the Kinect has previously been described in the literature [1] and this paper looks at how these errors affect the users ability to do mapping and offers some practical solutions. The teleoperation system design around this map making process is presented, and it builds on existing work [2] using octrees as the storage for the maps.
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