{"title":"集群驱动的高分辨率显示系统中基于视觉的可伸缩手势交互","authors":"Xun Luo, R. Kenyon","doi":"10.1109/VR.2009.4811030","DOIUrl":null,"url":null,"abstract":"We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using the cluster driving a large display system. A hybrid strategy that partitions the scanning task of a frame image by both region and scale is proposed. Based on this hybrid strategy, a novel data structure called a scanning tree is designed to organize the computing nodes. The level of effectiveness of the proposed solution was tested by incorporating it into a gesture interface controlling a ultra-high-resolution tiled display wall.","PeriodicalId":433266,"journal":{"name":"2009 IEEE Virtual Reality Conference","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems\",\"authors\":\"Xun Luo, R. Kenyon\",\"doi\":\"10.1109/VR.2009.4811030\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using the cluster driving a large display system. A hybrid strategy that partitions the scanning task of a frame image by both region and scale is proposed. Based on this hybrid strategy, a novel data structure called a scanning tree is designed to organize the computing nodes. The level of effectiveness of the proposed solution was tested by incorporating it into a gesture interface controlling a ultra-high-resolution tiled display wall.\",\"PeriodicalId\":433266,\"journal\":{\"name\":\"2009 IEEE Virtual Reality Conference\",\"volume\":\"54 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Virtual Reality Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2009.4811030\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Virtual Reality Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2009.4811030","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems
We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using the cluster driving a large display system. A hybrid strategy that partitions the scanning task of a frame image by both region and scale is proposed. Based on this hybrid strategy, a novel data structure called a scanning tree is designed to organize the computing nodes. The level of effectiveness of the proposed solution was tested by incorporating it into a gesture interface controlling a ultra-high-resolution tiled display wall.